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Minor changes have been made to further improve the overall performance and stability of DOOM Retro.
Minor changes have been made to text that is output to the console.
When changing a CVAR in the console, a message is now displayed indicating that the CVAR has been changed and what it was previously.
The values of color CVARs in the console, shown either by entering a CVAR individually or by using the cvarlist CCMD, are now shown with a colored background.
A new palette CCMD has been implemented that will display a table of all 256 colors in the current palette.
The spawn CCMD now still tries to spawn things anywhere around the player if there isn’t enough space directly in front of them.
Minor improvements have been made to the colors used for the DOOM Retro logo in the console when the edge color is bright.
These changes have been made to the support of DEHACKED lumps:
The trail of smoke behind rockets fired by the player and cyberdemons when the r_rockettrails CVAR is on now appear if thing 149 and/or its accompanying states are replaced.
A bug is fixed whereby the execution of certain codepointers could be repeated in the same tic in some rare instances.
Navigating to E1M0, E2M0 and MAP99 in Legacy Of Rust using the map CCMD or IDCLEV cheat has been fixed.
These improvements have been made to the support of DBIGFONT lumps:
Black pixels are no longer translucent.
ON/OFF and HIGH/LOW now appear in the options menu.
A bug is fixed whereby music wouldn’t be played in some rare instances when extras.wad was autoloaded.
The screen now always clears to black at startup.
A bug is fixed whereby certain player’s stats would become invalid when a monster is resurrected.
The default values of the crosshaircolor and am_crosshaircolor CVARs are now correct.
Improvements have been made to the position of the STTMINUS lump in the status bar and widescreen HUD when the player is dead and the negativehealth CVAR is on.
The map title and author in the automap are now always truncated correctly when the r_screensize CVAR is 8.