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Generating executable entrypoints with cranelift-object #5996

@a-nick-fischer

Description

@a-nick-fischer

Feature

As far as I can tell, there's no build-in way to generate an entrypoint (_start) when generating an object file using cranelift-object. Please correct me if I'm mistaken, but I think this makes it impossible to actually produce a properly executable file using only cranelift and a linker.

Two solutions came to my mind:

  • A function like define_entrypoint, which let's us define an entrypoint directly (_start). One could define a custom entrypoint similar to how one defines a function now.
  • cranelift-object defines a default entrypoint, calling a main-function (similar to what C does)

Note: I tried defining _start as a function which obviously didn't work out.

Benefit

Being able to actually generate runnable executables with cranelift-object.

Implementation

I'm definitely not qualified to fill this section in :P

Alternatives

Some alternative approaches come to mind:

  • Compile the object file to a dynamic library and link it with a "boot"-program written in C/Rust, which calls a custom entrypoint in our "library". Requires an extra toolchain to be installed.
  • Do what saltwater does and link it using cc, which apperantely insert a valid entrypoint calling main. This is also the only project I came across which uses cranelift-object. Requires an extra toolchain to be installed.
  • Using cranelift-faerie, which is deprecated. Not sure if it has the same problem, through.
  • I'm yet to reverse-engineer how rustc-codegen-cranelift does it

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