Fix a use-after-free of trampoline code#2408
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fitzgen merged 2 commits intoNov 17, 2020
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This commit removes the global variable associated with wasm traps which stores frame information. The only purpose of this global is to help symbolicate `Trap`s created since we support creating a `Trap` without a `Store`. The global, however, is only used for wasm frames on the stack, and when wasm frames are on the stack we know that our thread local for "what was the last context" is set and configured. The change here is to hijack this thread-local some more to effectively store the `Store` inside of it. All frame information is then moved directly into `Store` and no longer lives off on the side in a global. Additionally support for registering/unregistering modules is now simplified because once a module is registered with a store it can never be unregistered. This has one slight functional change where if there are two instances of `Store` interleaving calls to wasm code on the stack we'll only be able to symbolicate one of them instead of both. That's arguably also a feature however because this is sort of a way to leak information across stores right now. Otherwise, though, this isn't intended to change any existing logic, but instead keep everything working as-is.
This commit fixes an issue with wasmtime where it was possible for a trampoline from one module to get used for another module after it was freed. This issue arises because we register a module's native trampolines *before* it's fully instantiated, which is a fallible process. Some fallibility is predictable, such as import type mismatches, but other fallibility is less predictable, such as failure to allocate a linear memory. The problem happened when a module was registered with a `Store`, retaining information about its trampolines, but then instantiation failed and the module's code was never persisted within the `Store`. Unlike as documented in bytecodealliance#2374 the `Module` inside an `Instance` is not the primary way to hold on to a module's code, but rather the `Arc<ModuleCode>` is persisted within the global frame information off on the side. This persistence only made its way into the store through the `Box<Any>` field of `InstanceHandle`, but that's never made if instantiation fails during import matching. The fix here is to build on the refactoring of bytecodealliance#2407 to not store module code in frame information but rather explicitly in the `Store`. Registration is now deferred until just-before an instance handle is created, and during module registration we insert the `Arc<ModuleCode>` into a set stored within the `Store`.
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This commit fixes an issue with wasmtime where it was possible for a
trampoline from one module to get used for another module after it was
freed. This issue arises because we register a module's native
trampolines before it's fully instantiated, which is a fallible
process. Some fallibility is predictable, such as import type
mismatches, but other fallibility is less predictable, such as failure
to allocate a linear memory.
The problem happened when a module was registered with a
Store,retaining information about its trampolines, but then instantiation
failed and the module's code was never persisted within the
Store.Unlike as documented in #2374 the
Moduleinside anInstanceis notthe primary way to hold on to a module's code, but rather the
Arc<ModuleCode>is persisted within the global frame information offon the side. This persistence only made its way into the store through
the
Box<Any>field ofInstanceHandle, but that's never made ifinstantiation fails during import matching.
The fix here is to build on the refactoring of #2407 to not store module
code in frame information but rather explicitly in the
Store.Registration is now deferred until just-before an instance handle is
created, and during module registration we insert the
Arc<ModuleCode>into a set stored within the
Store.