What happened?
Hello. I am AdminPlus one of the developers for lifestylerp & we currently are having a major mass disconnects in timeouts. We average 600 players & randomly the server will just like "freeze" & a server/sync hitch tends to happen & network thread starts spamming & the entire server starts dropping in chunks. I noticed on different threads & posts within CFX discord that other servers were having the same issue. I am not sure if this has something to do with it but onPlayerJoining & onPlayerDropped tends to spam an event for each player - so once they leave your scope it sends an triggerclientevent for onPlayerDropped & when they enter your scope it sends onPlayerJoining. During large crowds this can be very spammy & about hitting after 500+ players is where the hitch & drops happen (not all the time), & I am not sure if this has something to do with it.
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During gameplay we do not get any hitch warnings whatsoever as we run constant profilers for optimization purposes aside.
Peds = We use stasiek_selldrugs heavily modified so each ped after each transaction is deleted & unnetworked, aside from automatic ped wipe.
Objects = we don't really run much resources regarding object spawn.
Vehicles = we have automatic vehicle wipes every hour or so.
Expected result
Not time out possibly
Reproduction steps
- Removed all escrowed resources & various others to almost a sandbox / normal server base.
- Searched for "onPlayerDropped" & "onPlayerJoining" & playerEnteredScope & playerLeftScope
- Ran event loggers, statebag loggers, changed some events with large bytes from normal to latent.
- Removed various resources we have found that is spamming callbacks/events to reduce load within the server.
- Switched hosts 2-3 times.
- Switched to different artifacts including latent-fix artifact.
Importancy
Unknown
Area(s)
OneSync
Specific version(s)
FiveM 3095 | Artifact 25770 | txAdmin: 8.0.1
Additional information
No response
What happened?
Hello. I am AdminPlus one of the developers for lifestylerp & we currently are having a major mass disconnects in timeouts. We average 600 players & randomly the server will just like "freeze" & a server/sync hitch tends to happen & network thread starts spamming & the entire server starts dropping in chunks. I noticed on different threads & posts within CFX discord that other servers were having the same issue. I am not sure if this has something to do with it but onPlayerJoining & onPlayerDropped tends to spam an event for each player - so once they leave your scope it sends an triggerclientevent for onPlayerDropped & when they enter your scope it sends onPlayerJoining. During large crowds this can be very spammy & about hitting after 500+ players is where the hitch & drops happen (not all the time), & I am not sure if this has something to do with it.
--
During gameplay we do not get any hitch warnings whatsoever as we run constant profilers for optimization purposes aside.
Peds = We use stasiek_selldrugs heavily modified so each ped after each transaction is deleted & unnetworked, aside from automatic ped wipe.
Objects = we don't really run much resources regarding object spawn.
Vehicles = we have automatic vehicle wipes every hour or so.
Expected result
Not time out possibly
Reproduction steps
Importancy
Unknown
Area(s)
OneSync
Specific version(s)
FiveM 3095 | Artifact 25770 | txAdmin: 8.0.1
Additional information
No response