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206 changes: 165 additions & 41 deletions CleanSlate/common/buildings/100_castle.txt

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180 changes: 144 additions & 36 deletions CleanSlate/common/buildings/100_city.txt

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736 changes: 592 additions & 144 deletions CleanSlate/common/buildings/100_nomad.txt

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193 changes: 157 additions & 36 deletions CleanSlate/common/buildings/100_temple.txt

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140 changes: 112 additions & 28 deletions CleanSlate/common/buildings/100_tribal.txt
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,10 @@ tribal = {
# Hillfort
tb_hillfort_1 = {
desc = tb_hillfort_1_desc
trigger = { TECH_CASTLE_CONSTRUCTION >= 0 }
trigger = {
TECH_CASTLE_CONSTRUCTION >= 0
tribal_building_allow = yes
}
gold_cost = 25
build_time = 365

Expand All @@ -17,7 +20,10 @@ tribal = {
}
tb_hillfort_2 = {
desc = tb_hillfort_2_desc
trigger = { TECH_CASTLE_CONSTRUCTION >= 0 }
trigger = {
TECH_CASTLE_CONSTRUCTION >= 0
tribal_building_allow = yes
}
upgrades_from = tb_hillfort_1
gold_cost = 50
build_time = 365
Expand All @@ -35,7 +41,10 @@ tribal = {
}
tb_hillfort_3 = {
desc = tb_hillfort_3_desc
trigger = { TECH_CASTLE_CONSTRUCTION >= 1 }
trigger = {
TECH_CASTLE_CONSTRUCTION >= 1
tribal_building_allow = yes
}
upgrades_from = tb_hillfort_2
gold_cost = 75
build_time = 365
Expand All @@ -50,7 +59,10 @@ tribal = {
}
tb_hillfort_4 = {
desc = tb_hillfort_4_desc
trigger = { TECH_CASTLE_CONSTRUCTION >= 1 }
trigger = {
TECH_CASTLE_CONSTRUCTION >= 1
tribal_building_allow = yes
}
upgrades_from = tb_hillfort_3
gold_cost = 100
build_time = 365
Expand All @@ -70,7 +82,10 @@ tribal = {
# Market Town
tb_market_town_1 = {
desc = tb_market_town_1_desc
trigger = { TECH_CITY_CONSTRUCTION >= 0 }
trigger = {
TECH_CITY_CONSTRUCTION >= 0
tribal_building_allow = yes
}
gold_cost = 25
build_time = 365

Expand All @@ -84,7 +99,10 @@ tribal = {
}
tb_market_town_2 = {
desc = tb_market_town_2_desc
trigger = { TECH_CITY_CONSTRUCTION >= 0 }
trigger = {
TECH_CITY_CONSTRUCTION >= 0
tribal_building_allow = yes
}
upgrades_from = tb_market_town_1
gold_cost = 50
build_time = 365
Expand All @@ -101,7 +119,10 @@ tribal = {
}
tb_market_town_3 = {
desc = tb_market_town_3_desc
trigger = { TECH_CITY_CONSTRUCTION >= 1 }
trigger = {
TECH_CITY_CONSTRUCTION >= 1
tribal_building_allow = yes
}
upgrades_from = tb_market_town_2
gold_cost = 75
build_time = 365
Expand All @@ -116,7 +137,10 @@ tribal = {
}
tb_market_town_4 = {
desc = tb_market_town_4_desc
trigger = { TECH_CITY_CONSTRUCTION >= 1 }
trigger = {
TECH_CITY_CONSTRUCTION >= 1
tribal_building_allow = yes
}
upgrades_from = tb_market_town_3
gold_cost = 100
build_time = 365
Expand All @@ -136,7 +160,10 @@ tribal = {
# Defensive Fortifications
tb_defensive_fortifications_1 = {
desc = tb_defensive_fortifications_1_desc
trigger = { TECH_CASTLE_CONSTRUCTION >= 0 }
trigger = {
TECH_CASTLE_CONSTRUCTION >= 0
tribal_building_allow = yes
}
piety_cost = 100
build_time = 365

Expand All @@ -163,7 +190,10 @@ tribal = {
}
tb_defensive_fortifications_2 = {
desc = tb_defensive_fortifications_2_desc
trigger = { TECH_CASTLE_CONSTRUCTION >= 0 }
trigger = {
TECH_CASTLE_CONSTRUCTION >= 0
tribal_building_allow = yes
}
upgrades_from = tb_defensive_fortifications_1
piety_cost = 150
build_time = 365
Expand Down Expand Up @@ -194,7 +224,10 @@ tribal = {
}
tb_defensive_fortifications_3 = {
desc = tb_defensive_fortifications_3_desc
trigger = { TECH_CASTLE_CONSTRUCTION >= 1 }
trigger = {
TECH_CASTLE_CONSTRUCTION >= 1
tribal_building_allow = yes
}
upgrades_from = tb_defensive_fortifications_2
piety_cost = 200
build_time = 365
Expand Down Expand Up @@ -222,7 +255,10 @@ tribal = {
}
tb_defensive_fortifications_4 = {
desc = tb_defensive_fortifications_4_desc
trigger = { TECH_CASTLE_CONSTRUCTION >= 1 }
trigger = {
TECH_CASTLE_CONSTRUCTION >= 1
tribal_building_allow = yes
}
upgrades_from = tb_defensive_fortifications_3
piety_cost = 250
build_time = 365
Expand Down Expand Up @@ -255,7 +291,10 @@ tribal = {
# Training Grounds
tb_training_grounds_1 = {
desc = tb_training_grounds_desc
trigger = { TECH_FORTIFICATIONS_CONSTRUCTION >= 0 }
trigger = {
TECH_FORTIFICATIONS_CONSTRUCTION >= 0
tribal_building_allow = yes
}
prestige_cost = 100
build_time = 547
levy_size = 0.025
Expand All @@ -266,7 +305,10 @@ tribal = {
}
tb_training_grounds_2 = {
desc = tb_training_grounds_desc
trigger = { TECH_FORTIFICATIONS_CONSTRUCTION >= 0 }
trigger = {
TECH_FORTIFICATIONS_CONSTRUCTION >= 0
tribal_building_allow = yes
}
upgrades_from = tb_training_grounds_1
prestige_cost = 200
build_time = 730
Expand All @@ -281,7 +323,10 @@ tribal = {
}
tb_training_grounds_3 = {
desc = tb_training_grounds_desc
trigger = { TECH_FORTIFICATIONS_CONSTRUCTION >= 0 }
trigger = {
TECH_FORTIFICATIONS_CONSTRUCTION >= 0
tribal_building_allow = yes
}
upgrades_from = tb_training_grounds_2
prestige_cost = 300
build_time = 1095
Expand All @@ -293,7 +338,10 @@ tribal = {
}
tb_training_grounds_4 = {
desc = tb_training_grounds_desc
trigger = { TECH_FORTIFICATIONS_CONSTRUCTION >= 0 }
trigger = {
TECH_FORTIFICATIONS_CONSTRUCTION >= 0
tribal_building_allow = yes
}
upgrades_from = tb_training_grounds_3
prestige_cost = 400
build_time = 1460
Expand All @@ -310,7 +358,10 @@ tribal = {
# War Camp
tb_war_camp_1 = {
desc = tb_war_camp_desc
trigger = { TECH_INFANTRY >= 0 }
trigger = {
TECH_INFANTRY >= 0
tribal_building_allow = yes
}
prestige_cost = 100
build_time = 365
light_infantry = 40
Expand All @@ -320,7 +371,10 @@ tribal = {
}
tb_war_camp_2 = {
desc = tb_war_camp_desc
trigger = { TECH_INFANTRY >= 0 }
trigger = {
TECH_INFANTRY >= 0
tribal_building_allow = yes
}
upgrades_from = tb_war_camp_1
prestige_cost = 200
build_time = 547
Expand All @@ -334,7 +388,10 @@ tribal = {
}
tb_war_camp_3 = {
desc = tb_war_camp_desc
trigger = { TECH_INFANTRY >= 0 }
trigger = {
TECH_INFANTRY >= 0
tribal_building_allow = yes
}
upgrades_from = tb_war_camp_2
prestige_cost = 300
build_time = 730
Expand All @@ -345,7 +402,10 @@ tribal = {
}
tb_war_camp_4 = {
desc = tb_war_camp_desc
trigger = { TECH_INFANTRY >= 0 }
trigger = {
TECH_INFANTRY >= 0
tribal_building_allow = yes
}
upgrades_from = tb_war_camp_3
prestige_cost = 400
build_time = 1095
Expand All @@ -361,7 +421,10 @@ tribal = {
# Practice Range
tb_practice_range_1 = {
desc = tb_practice_range_desc
trigger = { TECH_INFANTRY >= 0 }
trigger = {
TECH_INFANTRY >= 0
tribal_building_allow = yes
}
prestige_cost = 100
build_time = 365
archers = 15
Expand All @@ -371,7 +434,10 @@ tribal = {
}
tb_practice_range_2 = {
desc = tb_practice_range_desc
trigger = { TECH_INFANTRY >= 0 }
trigger = {
TECH_INFANTRY >= 0
tribal_building_allow = yes
}
upgrades_from = tb_practice_range_1
prestige_cost = 200
build_time = 547
Expand All @@ -385,7 +451,10 @@ tribal = {
}
tb_practice_range_3 = {
desc = tb_practice_range_desc
trigger = { TECH_INFANTRY >= 0 }
trigger = {
TECH_INFANTRY >= 0
tribal_building_allow = yes
}
upgrades_from = tb_practice_range_2
prestige_cost = 300
build_time = 730
Expand All @@ -396,7 +465,10 @@ tribal = {
}
tb_practice_range_4 = {
desc = tb_practice_range_desc
trigger = { TECH_INFANTRY >= 0 }
trigger = {
TECH_INFANTRY >= 0
tribal_building_allow = yes
}
upgrades_from = tb_practice_range_3
prestige_cost = 400
build_time = 1095
Expand All @@ -412,7 +484,10 @@ tribal = {
# Arsenal
tb_arsenal_1 = {
desc = tb_arsenal_desc
trigger = { TECH_RECRUITMENT >= 0 }
trigger = {
TECH_RECRUITMENT >= 0
tribal_building_allow = yes
}
prestige_cost = 100
build_time = 547
land_morale = 0.1
Expand All @@ -424,7 +499,10 @@ tribal = {
}
tb_arsenal_2 = {
desc = tb_arsenal_desc
trigger = { TECH_RECRUITMENT >= 0 }
trigger = {
TECH_RECRUITMENT >= 0
tribal_building_allow = yes
}
upgrades_from = tb_arsenal_1
prestige_cost = 200
build_time = 730
Expand All @@ -440,7 +518,10 @@ tribal = {
}
tb_arsenal_3 = {
desc = tb_arsenal_desc
trigger = { TECH_RECRUITMENT >= 0 }
trigger = {
TECH_RECRUITMENT >= 0
tribal_building_allow = yes
}
upgrades_from = tb_arsenal_2
prestige_cost = 300
build_time = 1095
Expand All @@ -453,7 +534,10 @@ tribal = {
}
tb_arsenal_4 = {
desc = tb_arsenal_desc
trigger = { TECH_RECRUITMENT >= 0 }
trigger = {
TECH_RECRUITMENT >= 0
tribal_building_allow = yes
}
upgrades_from = tb_arsenal_3
prestige_cost = 400
build_time = 1460
Expand Down
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