⚡️ Speed up method GAMWriter.to_string by 35%#111
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⚡️ Speed up method GAMWriter.to_string by 35%#111codeflash-ai[bot] wants to merge 1 commit intomainfrom
GAMWriter.to_string by 35%#111codeflash-ai[bot] wants to merge 1 commit intomainfrom
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The optimized code achieves a **34% speedup** by reducing redundant calls to NumPy's expensive `array2string` formatting function. ## Key Optimization **Original approach**: Called `np.array2string()` separately for each player's payoff array (typically 2-54 times per game based on test data). **Optimized approach**: 1. First collects all flattened payoff arrays and checks if they share the same dtype 2. When dtypes are homogeneous (the common case), concatenates all arrays into a single large array 3. Calls `np.array2string()` just **once** on the concatenated result instead of N times (where N = number of players) ## Why This Works `np.array2string()` has significant overhead for formatting, string allocation, and type inspection that occurs on every call. The line profiler shows the original code spending **95.4%** of its time in `np.array2string()` calls. By batching these calls when safe to do so, the optimized version reduces this to **91.9%** of total time while the absolute time drops dramatically. The dtype homogeneity check ensures formatting semantics remain identical—different dtypes could format differently (e.g., int vs float precision), so the code preserves the original per-player behavior as a fallback when dtypes differ. ## Performance Characteristics Test results show the optimization is most effective for: - **Multi-player games**: 46% faster for 3-player games (168μs → 114μs) - **Float payoffs**: 39-43% faster with floating-point values - **Larger games**: 21% faster for 6-player games with 384 total values Single-player games show minimal or slight regression (4.6% slower) since there's only one payoff array, making concatenation overhead outweigh any benefit. ## Impact on Workloads Based on `function_references`, this function is called from: - `to_gam()` - The main export function for game serialization - Test suites validating game format conversion Since game serialization can be performed repeatedly (e.g., batch exports, simulation loops), and multi-player games are the primary use case, this optimization meaningfully reduces latency in typical workflows where games with 2+ players are converted to GAM format.
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📄 35% (0.35x) speedup for
GAMWriter.to_stringinquantecon/game_theory/game_converters.py⏱️ Runtime :
3.70 milliseconds→2.74 milliseconds(best of26runs)📝 Explanation and details
The optimized code achieves a 34% speedup by reducing redundant calls to NumPy's expensive
array2stringformatting function.Key Optimization
Original approach: Called
np.array2string()separately for each player's payoff array (typically 2-54 times per game based on test data).Optimized approach:
np.array2string()just once on the concatenated result instead of N times (where N = number of players)Why This Works
np.array2string()has significant overhead for formatting, string allocation, and type inspection that occurs on every call. The line profiler shows the original code spending 95.4% of its time innp.array2string()calls. By batching these calls when safe to do so, the optimized version reduces this to 91.9% of total time while the absolute time drops dramatically.The dtype homogeneity check ensures formatting semantics remain identical—different dtypes could format differently (e.g., int vs float precision), so the code preserves the original per-player behavior as a fallback when dtypes differ.
Performance Characteristics
Test results show the optimization is most effective for:
Single-player games show minimal or slight regression (4.6% slower) since there's only one payoff array, making concatenation overhead outweigh any benefit.
Impact on Workloads
Based on
function_references, this function is called from:to_gam()- The main export function for game serializationSince game serialization can be performed repeatedly (e.g., batch exports, simulation loops), and multi-player games are the primary use case, this optimization meaningfully reduces latency in typical workflows where games with 2+ players are converted to GAM format.
✅ Correctness verification report:
🌀 Click to see Generated Regression Tests
To edit these changes
git checkout codeflash/optimize-GAMWriter.to_string-mkp4ec11and push.