Conversation
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Sorry for the delay, I will have a chance to review this later today. |
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Alright, I have a few observations. Keep in mind I don't own a Duo so I'm assuming your PR outputs suitable images that display correctly on it.
Lastly, have you tried generating any Pocket image libraries with your branch? If not, I can create an image library from it to test how they look but if you've already done this it will save me some investigative work. If the images still display correctly on the Pocket with the changes in this PR then really only the first concern should apply, as it's not ideal to scale images if when unnecessary. |
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Sorry for the delay in response. I've been a little pre-occupied as of late.
I haven't yet tested this against images for the Analogue pocket but can do so when time permits. |
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I have a Pocket and a Duo, both with the latest firmwares as of today. I see the image shearing problem with the library images on BOTH devices now. If I can figure out how to test this commit, I will take a look at it today and see if it resolves the issues. UPDATE: I tested this on Pocket and it seems to work fine. Duo, however, seems to show the proper image in the Library once the game has been played, but shows the shifted pixel mess in the game load screen still. The default python script from Analogue has the same behavior as well, as I checked that too |
Fix #18
Here's a quick summary of the changes:
Another thing we noticed during the testing was that the images don't appear to be rotated. I don't know if this is new for the upcoming OS 2.0 or if it was simply missed.
Prior to implementing the changes to the rotation logic, I wanted to check with you. How do you feel about adding a flag for the rotation? Another option would be to apply it based on the console, however, this doesn't feel great.
Either way, let me know what you think.