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Muxa #270

@entropiaw

Description

@entropiaw

( function () {

class GLTFLoader extends THREE.Loader {

	constructor( manager ) {

		super( manager );
		this.dracoLoader = null;
		this.ktx2Loader = null;
		this.meshoptDecoder = null;
		this.pluginCallbacks = [];
		this.register( function ( parser ) {

			return new GLTFMaterialsClearcoatExtension( parser );

		} );
		this.register( function ( parser ) {

			return new GLTFTextureBasisUExtension( parser );

		} );
		this.register( function ( parser ) {

			return new GLTFTextureWebPExtension( parser );

		} );
		this.register( function ( parser ) {

			return new GLTFMaterialsTransmissionExtension( parser );

		} );
		this.register( function ( parser ) {

			return new GLTFMaterialsVolumeExtension( parser );

		} );
		this.register( function ( parser ) {

			return new GLTFMaterialsIorExtension( parser );

		} );
		this.register( function ( parser ) {

			return new GLTFMaterialsSpecularExtension( parser );

		} );
		this.register( function ( parser ) {

			return new GLTFLightsExtension( parser );

		} );
		this.register( function ( parser ) {

			return new GLTFMeshoptCompression( parser );

		} );

	}

	load( url, onLoad, onProgress, onError ) {

		const scope = this;
		let resourcePath;

		if ( this.resourcePath !== '' ) {

			resourcePath = this.resourcePath;

		} else if ( this.path !== '' ) {

			resourcePath = this.path;

		} else {

			resourcePath = THREE.LoaderUtils.extractUrlBase( url );

		} // Tells the LoadingManager to track an extra item, which resolves after
		// the model is fully loaded. This means the count of items loaded will
		// be incorrect, but ensures manager.onLoad() does not fire early.


		this.manager.itemStart( url );

		const _onError = function ( e ) {

			if ( onError ) {

				onError( e );

			} else {

				console.error( e );

			}

			scope.manager.itemError( url );
			scope.manager.itemEnd( url );

		};

		const loader = new THREE.FileLoader( this.manager );
		loader.setPath( this.path );
		loader.setResponseType( 'arraybuffer' );
		loader.setRequestHeader( this.requestHeader );
		loader.setWithCredentials( this.withCredentials );
		loader.load( url, function ( data ) {

			try {

				scope.parse( data, resourcePath, function ( gltf ) {

					onLoad( gltf );
					scope.manager.itemEnd( url );

				}, _onError );

			} catch ( e ) {

				_onError( e );

			}

		}, onProgress, _onError );

	}

	setDRACOLoader( dracoLoader ) {

		this.dracoLoader = dracoLoader;
		return this;

	}

	setDDSLoader() {

		throw new Error( 'THREE.GLTFLoader: "MSFT_texture_dds" no longer supported. Please update to "KHR_texture_basisu".' );

	}

	setKTX2Loader( ktx2Loader ) {

		this.ktx2Loader = ktx2Loader;
		return this;

	}

	setMeshoptDecoder( meshoptDecoder ) {

		this.meshoptDecoder = meshoptDecoder;
		return this;

	}

	register( callback ) {

		if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {

			this.pluginCallbacks.push( callback );

		}

		return this;

	}

	unregister( callback ) {

		if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {

			this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );

		}

		return this;

	}

	parse( data, path, onLoad, onError ) {

		let content;
		const extensions = {};
		const plugins = {};

		if ( typeof data === 'string' ) {

			content = data;

		} else {

			const magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );

			if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {

				try {

					extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );

				} catch ( error ) {

					if ( onError ) onError( error );
					return;

				}

				content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;

			} else {

				content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );

			}

		}

		const json = JSON.parse( content );

		if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {

			if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.' ) );
			return;

		}

		const parser = new GLTFParser( json, {
			path: path || this.resourcePath || '',
			crossOrigin: this.crossOrigin,
			requestHeader: this.requestHeader,
			manager: this.manager,
			ktx2Loader: this.ktx2Loader,
			meshoptDecoder: this.meshoptDecoder
		} );
		parser.fileLoader.setRequestHeader( this.requestHeader );

		for ( let i = 0; i < this.pluginCallbacks.length; i ++ ) {

			const plugin = this.pluginCallbacks[ i ]( parser );
			plugins[ plugin.name ] = plugin; // Workaround to avoid determining as unknown extension
			// in addUnknownExtensionsToUserData().
			// Remove this workaround if we move all the existing
			// extension handlers to plugin system

			extensions[ plugin.name ] = true;

		}

		if ( json.extensionsUsed ) {

			for ( let i = 0; i < json.extensionsUsed.length; ++ i ) {

				const extensionName = json.extensionsUsed[ i ];
				const extensionsRequired = json.extensionsRequired || [];

				switch ( extensionName ) {

					case EXTENSIONS.KHR_MATERIALS_UNLIT:
						extensions[ extensionName ] = new GLTFMaterialsUnlitExtension();
						break;

					case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
						extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
						break;

					case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
						extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
						break;

					case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
						extensions[ extensionName ] = new GLTFTextureTransformExtension();
						break;

					case EXTENSIONS.KHR_MESH_QUANTIZATION:
						extensions[ extensionName ] = new GLTFMeshQuantizationExtension();
						break;

					default:
						if ( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] === undefined ) {

							console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );

						}

				}

			}

		}

		parser.setExtensions( extensions );
		parser.setPlugins( plugins );
		parser.parse( onLoad, onError );

	}

}
/* GLTFREGISTRY */


function GLTFRegistry() {

	let objects = {};
	return {
		get: function ( key ) {

			return objects[ key ];

		},
		add: function ( key, object ) {

			objects[ key ] = object;

		},
		remove: function ( key ) {

			delete objects[ key ];

		},
		removeAll: function () {

			objects = {};

		}
	};

}
/*********************************/

/********** EXTENSIONS ***********/

/*********************************/


const EXTENSIONS = {
	KHR_BINARY_GLTF: 'KHR_binary_glTF',
	KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
	KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
	KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
	KHR_MATERIALS_IOR: 'KHR_materials_ior',
	KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
	KHR_MATERIALS_SPECULAR: 'KHR_materials_specular',
	KHR_MATERIALS_TRANSMISSION: 'KHR_materials_transmission',
	KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
	KHR_MATERIALS_VOLUME: 'KHR_materials_volume',
	KHR_TEXTURE_BASISU: 'KHR_texture_basisu',
	KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
	KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
	EXT_TEXTURE_WEBP: 'EXT_texture_webp',
	EXT_MESHOPT_COMPRESSION: 'EXT_meshopt_compression'
};
/**
  • Punctual Lights Extension

  • Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
    */

    class GLTFLightsExtension {

     constructor( parser ) {
    
     	this.parser = parser;
     	this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL; // THREE.Object3D instance caches
    
     	this.cache = {
     		refs: {},
     		uses: {}
     	};
    
     }
    
     _markDefs() {
    
     	const parser = this.parser;
     	const nodeDefs = this.parser.json.nodes || [];
    
     	for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
    
     		const nodeDef = nodeDefs[ nodeIndex ];
    
     		if ( nodeDef.extensions && nodeDef.extensions[ this.name ] && nodeDef.extensions[ this.name ].light !== undefined ) {
    
     			parser._addNodeRef( this.cache, nodeDef.extensions[ this.name ].light );
    
     		}
    
     	}
    
     }
    
     _loadLight( lightIndex ) {
    
     	const parser = this.parser;
     	const cacheKey = 'light:' + lightIndex;
     	let dependency = parser.cache.get( cacheKey );
     	if ( dependency ) return dependency;
     	const json = parser.json;
     	const extensions = json.extensions && json.extensions[ this.name ] || {};
     	const lightDefs = extensions.lights || [];
     	const lightDef = lightDefs[ lightIndex ];
     	let lightNode;
     	const color = new THREE.Color( 0xffffff );
     	if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );
     	const range = lightDef.range !== undefined ? lightDef.range : 0;
    
     	switch ( lightDef.type ) {
    
     		case 'directional':
     			lightNode = new THREE.DirectionalLight( color );
     			lightNode.target.position.set( 0, 0, - 1 );
     			lightNode.add( lightNode.target );
     			break;
    
     		case 'point':
     			lightNode = new THREE.PointLight( color );
     			lightNode.distance = range;
     			break;
    
     		case 'spot':
     			lightNode = new THREE.SpotLight( color );
     			lightNode.distance = range; // Handle spotlight properties.
    
     			lightDef.spot = lightDef.spot || {};
     			lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0;
     			lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
     			lightNode.angle = lightDef.spot.outerConeAngle;
     			lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle;
     			lightNode.target.position.set( 0, 0, - 1 );
     			lightNode.add( lightNode.target );
     			break;
    
     		default:
     			throw new Error( 'THREE.GLTFLoader: Unexpected light type: ' + lightDef.type );
    
     	} // Some lights (e.g. spot) default to a position other than the origin. Reset the position
     	// here, because node-level parsing will only override position if explicitly specified.
    
    
     	lightNode.position.set( 0, 0, 0 );
     	lightNode.decay = 2;
     	if ( lightDef.intensity !== undefined ) lightNode.intensity = lightDef.intensity;
     	lightNode.name = parser.createUniqueName( lightDef.name || 'light_' + lightIndex );
     	dependency = Promise.resolve( lightNode );
     	parser.cache.add( cacheKey, dependency );
     	return dependency;
    
     }
    
     createNodeAttachment( nodeIndex ) {
    
     	const self = this;
     	const parser = this.parser;
     	const json = parser.json;
     	const nodeDef = json.nodes[ nodeIndex ];
     	const lightDef = nodeDef.extensions && nodeDef.extensions[ this.name ] || {};
     	const lightIndex = lightDef.light;
     	if ( lightIndex === undefined ) return null;
     	return this._loadLight( lightIndex ).then( function ( light ) {
    
     		return parser._getNodeRef( self.cache, lightIndex, light );
    
     	} );
    
     }
    

    }
    /**

  • Unlit Materials Extension

  • Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit
    */

    class GLTFMaterialsUnlitExtension {

     constructor() {
    
     	this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
    
     }
    
     getMaterialType() {
    
     	return THREE.MeshBasicMaterial;
    
     }
    
     extendParams( materialParams, materialDef, parser ) {
    
     	const pending = [];
     	materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
     	materialParams.opacity = 1.0;
     	const metallicRoughness = materialDef.pbrMetallicRoughness;
    
     	if ( metallicRoughness ) {
    
     		if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
    
     			const array = metallicRoughness.baseColorFactor;
     			materialParams.color.fromArray( array );
     			materialParams.opacity = array[ 3 ];
    
     		}
    
     		if ( metallicRoughness.baseColorTexture !== undefined ) {
    
     			pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
    
     		}
    
     	}
    
     	return Promise.all( pending );
    
     }
    

    }
    /**

  • Clearcoat Materials Extension

  • Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
    */

    class GLTFMaterialsClearcoatExtension {

     constructor( parser ) {
    
     	this.parser = parser;
     	this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;
    
     }
    
     getMaterialType( materialIndex ) {
    
     	const parser = this.parser;
     	const materialDef = parser.json.materials[ materialIndex ];
     	if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
     	return THREE.MeshPhysicalMaterial;
    
     }
    
     extendMaterialParams( materialIndex, materialParams ) {
    
     	const parser = this.parser;
     	const materialDef = parser.json.materials[ materialIndex ];
    
     	if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
    
     		return Promise.resolve();
    
     	}
    
     	const pending = [];
     	const extension = materialDef.extensions[ this.name ];
    
     	if ( extension.clearcoatFactor !== undefined ) {
    
     		materialParams.clearcoat = extension.clearcoatFactor;
    
     	}
    
     	if ( extension.clearcoatTexture !== undefined ) {
    
     		pending.push( parser.assignTexture( materialParams, 'clearcoatMap', extension.clearcoatTexture ) );
    
     	}
    
     	if ( extension.clearcoatRoughnessFactor !== undefined ) {
    
     		materialParams.clearcoatRoughness = extension.clearcoatRoughnessFactor;
    
     	}
    
     	if ( extension.clearcoatRoughnessTexture !== undefined ) {
    
     		pending.push( parser.assignTexture( materialParams, 'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );
    
     	}
    
     	if ( extension.clearcoatNormalTexture !== undefined ) {
    
     		pending.push( parser.assignTexture( materialParams, 'clearcoatNormalMap', extension.clearcoatNormalTexture ) );
    
     		if ( extension.clearcoatNormalTexture.scale !== undefined ) {
    
     			const scale = extension.clearcoatNormalTexture.scale;
     			materialParams.clearcoatNormalScale = new THREE.Vector2( scale, scale );
    
     		}
    
     	}
    
     	return Promise.all( pending );
    
     }
    

    }
    /**

  • Transmission Materials Extension

  • Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission

  • Draft: KHR_materials_transmission KhronosGroup/glTF#1698
    */

    class GLTFMaterialsTransmissionExtension {

     constructor( parser ) {
    
     	this.parser = parser;
     	this.name = EXTENSIONS.KHR_MATERIALS_TRANSMISSION;
    
     }
    
     getMaterialType( materialIndex ) {
    
     	const parser = this.parser;
     	const materialDef = parser.json.materials[ materialIndex ];
     	if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
     	return THREE.MeshPhysicalMaterial;
    
     }
    
     extendMaterialParams( materialIndex, materialParams ) {
    
     	const parser = this.parser;
     	const materialDef = parser.json.materials[ materialIndex ];
    
     	if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
    
     		return Promise.resolve();
    
     	}
    
     	const pending = [];
     	const extension = materialDef.extensions[ this.name ];
    
     	if ( extension.transmissionFactor !== undefined ) {
    
     		materialParams.transmission = extension.transmissionFactor;
    
     	}
    
     	if ( extension.transmissionTexture !== undefined ) {
    
     		pending.push( parser.assignTexture( materialParams, 'transmissionMap', extension.transmissionTexture ) );
    
     	}
    
     	return Promise.all( pending );
    
     }
    

    }
    /**

  • Materials Volume Extension

  • Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume
    */

    class GLTFMaterialsVolumeExtension {

     constructor( parser ) {
    
     	this.parser = parser;
     	this.name = EXTENSIONS.KHR_MATERIALS_VOLUME;
    
     }
    
     getMaterialType( materialIndex ) {
    
     	const parser = this.parser;
     	const materialDef = parser.json.materials[ materialIndex ];
     	if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
     	return THREE.MeshPhysicalMaterial;
    
     }
    
     extendMaterialParams( materialIndex, materialParams ) {
    
     	const parser = this.parser;
     	const materialDef = parser.json.materials[ materialIndex ];
    
     	if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
    
     		return Promise.resolve();
    
     	}
    
     	const pending = [];
     	const extension = materialDef.extensions[ this.name ];
     	materialParams.thickness = extension.thicknessFactor !== undefined ? extension.thicknessFactor : 0;
    
     	if ( extension.thicknessTexture !== undefined ) {
    
     		pending.push( parser.assignTexture( materialParams, 'thicknessMap', extension.thicknessTexture ) );
    
     	}
    
     	materialParams.attenuationDistance = extension.attenuationDistance || 0;
     	const colorArray = extension.attenuationColor || [ 1, 1, 1 ];
     	materialParams.attenuationTint = new THREE.Color( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ] );
     	return Promise.all( pending );
    
     }
    

    }
    /**

  • Materials ior Extension

  • Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior
    */

    class GLTFMaterialsIorExtension {

     constructor( parser ) {
    
     	this.parser = parser;
     	this.name = EXTENSIONS.KHR_MATERIALS_IOR;
    
     }
    
     getMaterialType( materialIndex ) {
    
     	const parser = this.parser;
     	const materialDef = parser.json.materials[ materialIndex ];
     	if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
     	return THREE.MeshPhysicalMaterial;
    
     }
    
     extendMaterialParams( materialIndex, materialParams ) {
    
     	const parser = this.parser;
     	const materialDef = parser.json.materials[ materialIndex ];
    
     	if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
    
     		return Promise.resolve();
    
     	}
    
     	const extension = materialDef.extensions[ this.name ];
     	materialParams.ior = extension.ior !== undefined ? extension.ior : 1.5;
     	return Promise.resolve();
    
     }
    

    }
    /**

  • Materials specular Extension

  • Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular
    */

    class GLTFMaterialsSpecularExtension {

     constructor( parser ) {
    
     	this.parser = parser;
     	this.name = EXTENSIONS.KHR_MATERIALS_SPECULAR;
    
     }
    
     getMaterialType( materialIndex ) {
    
     	const parser = this.parser;
     	const materialDef = parser.json.materials[ materialIndex ];
     	if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) return null;
     	return THREE.MeshPhysicalMaterial;
    
     }
    
     extendMaterialParams( materialIndex, materialParams ) {
    
     	const parser = this.parser;
     	const materialDef = parser.json.materials[ materialIndex ];
    
     	if ( ! materialDef.extensions || ! materialDef.extensions[ this.name ] ) {
    
     		return Promise.resolve();
    
     	}
    
     	const pending = [];
     	const extension = materialDef.extensions[ this.name ];
     	materialParams.specularIntensity = extension.specularFactor !== undefined ? extension.specularFactor : 1.0;
    
     	if ( extension.specularTexture !== undefined ) {
    
     		pending.push( parser.assignTexture( materialParams, 'specularIntensityMap', extension.specularTexture ) );
    
     	}
    
     	const colorArray = extension.specularColorFactor || [ 1, 1, 1 ];
     	materialParams.specularTint = new THREE.Color( colorArray[ 0 ], colorArray[ 1 ], colorArray[ 2 ] );
    
     	if ( extension.specularColorTexture !== undefined ) {
    
     		pending.push( parser.assignTexture( materialParams, 'specularTintMap', extension.specularColorTexture ).then( function ( texture ) {
    
     			texture.encoding = THREE.sRGBEncoding;
    
     		} ) );
    
     	}
    
     	return Promise.all( pending );
    
     }
    

    }
    /**

  • BasisU THREE.Texture Extension

  • Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_basisu
    */

    class GLTFTextureBasisUExtension {

     constructor( parser ) {
    
     	this.parser = parser;
     	this.name = EXTENSIONS.KHR_TEXTURE_BASISU;
    
     }
    
     loadTexture( textureIndex ) {
    
     	const parser = this.parser;
     	const json = parser.json;
     	const textureDef = json.textures[ textureIndex ];
    
     	if ( ! textureDef.extensions || ! textureDef.extensions[ this.name ] ) {
    
     		return null;
    
     	}
    
     	const extension = textureDef.extensions[ this.name ];
     	const source = json.images[ extension.source ];
     	const loader = parser.options.ktx2Loader;
    
     	if ( ! loader ) {
    
     		if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
    
     			throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures' );
    
     		} else {
    
     			// Assumes that the extension is optional and that a fallback texture is present
     			return null;
    
     		}
    
     	}
    
     	return parser.loadTextureImage( textureIndex, source, loader );
    
     }
    

    }
    /**

  • WebP THREE.Texture Extension

  • Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_texture_webp
    */

    class GLTFTextureWebPExtension {

     constructor( parser ) {
    
     	this.parser = parser;
     	this.name = EXTENSIONS.EXT_TEXTURE_WEBP;
     	this.isSupported = null;
    
     }
    
     loadTexture( textureIndex ) {
    
     	const name = this.name;
     	const parser = this.parser;
     	const json = parser.json;
     	const textureDef = json.textures[ textureIndex ];
    
     	if ( ! textureDef.extensions || ! textureDef.extensions[ name ] ) {
    
     		return null;
    
     	}
    
     	const extension = textureDef.extensions[ name ];
     	const source = json.images[ extension.source ];
     	let loader = parser.textureLoader;
    
     	if ( source.uri ) {
    
     		const handler = parser.options.manager.getHandler( source.uri );
     		if ( handler !== null ) loader = handler;
    
     	}
    
     	return this.detectSupport().then( function ( isSupported ) {
    
     		if ( isSupported ) return parser.loadTextureImage( textureIndex, source, loader );
    
     		if ( json.extensionsRequired && json.extensionsRequired.indexOf( name ) >= 0 ) {
    
     			throw new Error( 'THREE.GLTFLoader: WebP required by asset but unsupported.' );
    
     		} // Fall back to PNG or JPEG.
    
    
     		return parser.loadTexture( textureIndex );
    
     	} );
    
     }
    
     detectSupport() {
    
     	if ( ! this.isSupported ) {
    
     		this.isSupported = new Promise( function ( resolve ) {
    
     			const image = new Image(); // Lossy test image. Support for lossy images doesn't guarantee support for all
     			// WebP images, unfortunately.
    
     			image.src = 'data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA';
    
     			image.onload = image.onerror = function () {
    
     				resolve( image.height === 1 );
    
     			};
    
     		} );
    
     	}
    
     	return this.isSupported;
    
     }
    

    }
    /**

  • meshopt BufferView Compression Extension

  • Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression
    */

    class GLTFMeshoptCompression {

     constructor( parser ) {
    
     	this.name = EXTENSIONS.EXT_MESHOPT_COMPRESSION;
     	this.parser = parser;
    
     }
    
     loadBufferView( index ) {
    
     	const json = this.parser.json;
     	const bufferView = json.bufferViews[ index ];
    
     	if ( bufferView.extensions && bufferView.extensions[ this.name ] ) {
    
     		const extensionDef = bufferView.extensions[ this.name ];
     		const buffer = this.parser.getDependency( 'buffer', extensionDef.buffer );
     		const decoder = this.parser.options.meshoptDecoder;
    
     		if ( ! decoder || ! decoder.supported ) {
    
     			if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
    
     				throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files' );
    
     			} else {
    
     				// Assumes that the extension is optional and that fallback buffer data is present
     				return null;
    
     			}
    
     		}
    
     		return Promise.all( [ buffer, decoder.ready ] ).then( function ( res ) {
    
     			const byteOffset = extensionDef.byteOffset || 0;
     			const byteLength = extensionDef.byteLength || 0;
     			const count = extensionDef.count;
     			const stride = extensionDef.byteStride;
     			const result = new ArrayBuffer( count * stride );
     			const source = new Uint8Array( res[ 0 ], byteOffset, byteLength );
     			decoder.decodeGltfBuffer( new Uint8Array( result ), count, stride, source, extensionDef.mode, extensionDef.filter );
     			return result;
    
     		} );
    
     	} else {
    
     		return null;
    
     	}
    
     }
    

    }
    /* BINARY EXTENSION */

    const BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
    const BINARY_EXTENSION_HEADER_LENGTH = 12;
    const BINARY_EXTENSION_CHUNK_TYPES = {
    JSON: 0x4E4F534A,
    BIN: 0x004E4942
    };

    class GLTFBinaryExtension {

     constructor( data ) {
    
     	this.name = EXTENSIONS.KHR_BINARY_GLTF;
     	this.content = null;
     	this.body = null;
     	const headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
     	this.header = {
     		magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
     		version: headerView.getUint32( 4, true ),
     		length: headerView.getUint32( 8, true )
     	};
    
     	if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
    
     		throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
    
     	} else if ( this.header.version < 2.0 ) {
    
     		throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.' );
    
     	}
    
     	const chunkContentsLength = this.header.length - BINARY_EXTENSION_HEADER_LENGTH;
     	const chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
     	let chunkIndex = 0;
    
     	while ( chunkIndex < chunkContentsLength ) {
    
     		const chunkLength = chunkView.getUint32( chunkIndex, true );
     		chunkIndex += 4;
     		const chunkType = chunkView.getUint32( chunkIndex, true );
     		chunkIndex += 4;
    
     		if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
    
     			const contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
     			this.content = THREE.LoaderUtils.decodeText( contentArray );
    
     		} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
    
     			const byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
     			this.body = data.slice( byteOffset, byteOffset + chunkLength );
    
     		} // Clients must ignore chunks with unknown types.
    
    
     		chunkIndex += chunkLength;
    
     	}
    
     	if ( this.content === null ) {
    
     		throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
    
     	}
    
     }
    

    }
    /**

  • DRACO THREE.Mesh Compression Extension

  • Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression
    */

    class GLTFDracoMeshCompressionExtension {

     constructor( json, dracoLoader ) {
    
     	if ( ! dracoLoader ) {
    
     		throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
    
     	}
    
     	this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
     	this.json = json;
     	this.dracoLoader = dracoLoader;
     	this.dracoLoader.preload();
    
     }
    
     decodePrimitive( primitive, parser ) {
    
     	const json = this.json;
     	const dracoLoader = this.dracoLoader;
     	const bufferViewIndex = primitive.extensions[ this.name ].bufferView;
     	const gltfAttributeMap = primitive.extensions[ this.name ].attributes;
     	const threeAttributeMap = {};
     	const attributeNormalizedMap = {};
     	const attributeTypeMap = {};
    
     	for ( const attributeName in gltfAttributeMap ) {
    
     		const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
     		threeAttributeMap[ threeAttributeName ] = gltfAttributeMap[ attributeName ];
    
     	}
    
     	for ( const attributeName in primitive.attributes ) {
    
     		const threeAttributeName = ATTRIBUTES[ attributeName ] || attributeName.toLowerCase();
    
     		if ( gltfAttributeMap[ attributeName ] !== undefined ) {
    
     			const accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
     			const componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
     			attributeTypeMap[ threeAttributeName ] = componentType;
     			attributeNormalizedMap[ threeAttributeName ] = accessorDef.normalized === true;
    
     		}
    
     	}
    
     	return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
    
     		return new Promise( function ( resolve ) {
    
     			dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
    
     				for ( const attributeName in geometry.attributes ) {
    
     					const attribute = geometry.attributes[ attributeName ];
     					const normalized = attributeNormalizedMap[ attributeName ];
     					if ( normalized !== undefined ) attribute.normalized = normalized;
    
     				}
    
     				resolve( geometry );
    
     			}, threeAttributeMap, attributeTypeMap );
    
     		} );
    
     	} );
    
     }
    

    }
    /**

  • THREE.Texture Transform Extension

  • Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform
    */

    class GLTFTextureTransformExtension {

     constructor() {
    
     	this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;
    
     }
    
     extendTexture( texture, transform ) {
    
     	if ( transform.texCoord !== undefined ) {
    
     		console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.' );
    
     	}
    
     	if ( transform.offset === undefined && transform.rotation === undefined && transform.scale === undefined ) {
    
     		// See https://github.com/mrdoob/three.js/issues/21819.
     		return texture;
    
     	}
    
     	texture = texture.clone();
    
     	if ( transform.offset !== undefined ) {
    
     		texture.offset.fromArray( transform.offset );
    
     	}
    
     	if ( transform.rotation !== undefined ) {
    
     		texture.rotation = transform.rotation;
    
     	}
    
     	if ( transform.scale !== undefined ) {
    
     		texture.repeat.fromArray( transform.scale );
    
     	}
    
     	texture.needsUpdate = true;
     	return texture;
    
     }
    

    }
    /**

  • Specular-Glossiness Extension

  • Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
    */

    /**

  • A sub class of StandardMaterial with some of the functionality

  • changed via the onBeforeCompile callback

  • @pailhead
    */

    class GLTFMeshStandardSGMaterial extends THREE.MeshStandardMaterial {

     constructor( params ) {
    
     	super();
     	this.isGLTFSpecularGlossinessMaterial = true; //various chunks that need replacing
    
     	const specularMapParsFragmentChunk = [ '#ifdef USE_SPECULARMAP', '	uniform sampler2D specularMap;', '#endif' ].join( '\n' );
     	const glossinessMapParsFragmentChunk = [ '#ifdef USE_GLOSSINESSMAP', '	uniform sampler2D glossinessMap;', '#endif' ].join( '\n' );
     	const specularMapFragmentChunk = [ 'vec3 specularFactor = specular;', '#ifdef USE_SPECULARMAP', '	vec4 texelSpecular = texture2D( specularMap, vUv );', '	texelSpecular = sRGBToLinear( texelSpecular );', '	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', '	specularFactor *= texelSpecular.rgb;', '#endif' ].join( '\n' );
     	const glossinessMapFragmentChunk = [ 'float glossinessFactor = glossiness;', '#ifdef USE_GLOSSINESSMAP', '	vec4 texelGlossiness = texture2D( glossinessMap, vUv );', '	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', '	glossinessFactor *= texelGlossiness.a;', '#endif' ].join( '\n' );
     	const lightPhysicalFragmentChunk = [ 'PhysicalMaterial material;', 'material.diffuseColor = diffuseColor.rgb * ( 1. - max( specularFactor.r, max( specularFactor.g, specularFactor.b ) ) );', 'vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );', 'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );', 'material.roughness = max( 1.0 - glossinessFactor, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.', 'material.roughness += geometryRoughness;', 'material.roughness = min( material.roughness, 1.0 );', 'material.specularColor = specularFactor;' ].join( '\n' );
     	const uniforms = {
     		specular: {
     			value: new THREE.Color().setHex( 0xffffff )
     		},
     		glossiness: {
     			value: 1
     		},
     		specularMap: {
     			value: null
     		},
     		glossinessMap: {
     			value: null
     		}
     	};
     	this._extraUniforms = uniforms;
    
     	this.onBeforeCompile = function ( shader ) {
    
     		for ( const uniformName in uniforms ) {
    
     			shader.uniforms[ uniformName ] = uniforms[ uniformName ];
    
     		}
    
     		shader.fragmentShader = shader.fragmentShader.replace( 'uniform float roughness;', 'uniform vec3 specular;' ).replace( 'uniform float metalness;', 'uniform float glossiness;' ).replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk ).replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk ).replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk ).replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk ).replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
    
     	};
    
     	Object.defineProperties( this, {
     		specular: {
     			get: function () {
    
     				return uniforms.specular.value;
    
     			},
     			set: function ( v ) {
    
     				uniforms.specular.value = v;
    
     			}
     		},
     		specularMap: {
     			get: function () {
    
     				return uniforms.specularMap.value;
    
     			},
     			set: function ( v ) {
    
     				uniforms.specularMap.value = v;
    
     				if ( v ) {
    
     					this.defines.USE_SPECULARMAP = ''; // USE_UV is set by the renderer for specular maps
    
     				} else {
    
     					delete this.defines.USE_SPECULARMAP;
    
     				}
    
     			}
     		},
     		glossiness: {
     			get: function () {
    
     				return uniforms.glossiness.value;
    
     			},
     			set: function ( v ) {
    
     				uniforms.glossiness.value = v;
    
     			}
     		},
     		glossinessMap: {
     			get: function () {
    
     				return uniforms.glossinessMap.value;
    
     			},
     			set: function ( v ) {
    
     				uniforms.glossinessMap.value = v;
    
     				if ( v ) {
    
     					this.defines.USE_GLOSSINESSMAP = '';
     					this.defines.USE_UV = '';
    
     				} else {
    
     					delete this.defines.USE_GLOSSINESSMAP;
     					delete this.defines.USE_UV;
    
     				}
    
     			}
     		}
     	} );
     	delete this.metalness;
     	delete this.roughness;
     	delete this.metalnessMap;
     	delete this.roughnessMap;
     	this.setValues( params );
    
     }
    
     copy( source ) {
    
     	super.copy( source );
     	this.specularMap = source.specularMap;
     	this.specular.copy( source.specular );
     	this.glossinessMap = source.glossinessMap;
     	this.glossiness = source.glossiness;
     	delete this.metalness;
     	delete this.roughness;
     	delete this.metalnessMap;
     	delete this.roughnessMap;
     	return this;
    
     }
    

    }

    class GLTFMaterialsPbrSpecularGlossinessExtension {

     constructor() {
    
     	this.name = EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS;
     	this.specularGlossinessParams = [ 'color', 'map', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity', 'emissive', 'emissiveIntensity', 'emissiveMap', 'bumpMap', 'bumpScale', 'normalMap', 'normalMapType', 'displacementMap', 'displacementScale', 'displacementBias', 'specularMap', 'specular', 'glossinessMap', 'glossiness', 'alphaMap', 'envMap', 'envMapIntensity', 'refractionRatio' ];
    
     }
    
     getMaterialType() {
    
     	return GLTFMeshStandardSGMaterial;
    
     }
    
     extendParams( materialParams, materialDef, parser ) {
    
     	const pbrSpecularGlossiness = materialDef.extensions[ this.name ];
     	materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
     	materialParams.opacity = 1.0;
     	const pending = [];
    
     	if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
    
     		const array = pbrSpecularGlossiness.diffuseFactor;
     		materialParams.color.fromArray( array );
     		materialParams.opacity = array[ 3 ];
    
     	}
    
     	if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
    
     		pending.push( parser.assignTexture( materialParams, 'map', pbrSpecularGlossiness.diffuseTexture ) );
    
     	}
    
     	materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
     	materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
     	materialParams.specular = new THREE.Color( 1.0, 1.0, 1.0 );
    
     	if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
    
     		materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
    
     	}
    
     	if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
    
     		const specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture;
     		pending.push( parser.assignTexture( materialParams, 'glossinessMap', specGlossMapDef ) );
     		pending.push( parser.assignTexture( materialParams, 'specularMap', specGlossMapDef ) );
    
     	}
    
     	return Promise.all( pending );
    
     }
    
     createMaterial( materialParams ) {
    
     	const material = new GLTFMeshStandardSGMaterial( materialParams );
     	material.fog = true;
     	material.color = materialParams.color;
     	material.map = materialParams.map === undefined ? null : materialParams.map;
     	material.lightMap = null;
     	material.lightMapIntensity = 1.0;
     	material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
     	material.aoMapIntensity = 1.0;
     	material.emissive = materialParams.emissive;
     	material.emissiveIntensity = 1.0;
     	material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
     	material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
     	material.bumpScale = 1;
     	material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
     	material.normalMapType = THREE.TangentSpaceNormalMap;
     	if ( materialParams.normalScale ) material.normalScale = materialParams.normalScale;
     	material.displacementMap = null;
     	material.displacementScale = 1;
     	material.displacementBias = 0;
     	material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
     	material.specular = materialParams.specular;
     	material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
     	material.glossiness = materialParams.glossiness;
     	material.alphaMap = null;
     	material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
     	material.envMapIntensity = 1.0;
     	material.refractionRatio = 0.98;
     	return material;
    
     }
    

    }
    /**

  • THREE.Mesh Quantization Extension

  • Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization
    */

    class GLTFMeshQuantizationExtension {

     constructor() {
    
     	this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;
    
     }
    

    }
    /*********************************/

    /********** INTERPOLATION ********/

    /*********************************/
    // Spline Interpolation
    // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation

    class GLTFCubicSplineInterpolant extends THREE.Interpolant {

     constructor( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
    
     	super( parameterPositions, sampleValues, sampleSize, resultBuffer );
    
     }
    
     copySampleValue_( index ) {
    
     	// Copies a sample value to the result buffer. See description of glTF
     	// CUBICSPLINE values layout in interpolate_() function below.
     	const result = this.resultBuffer,
     		values = this.sampleValues,
     		valueSize = this.valueSize,
     		offset = index * valueSize * 3 + valueSize;
    
     	for ( let i = 0; i !== valueSize; i ++ ) {
    
     		result[ i ] = values[ offset + i ];
    
     	}
    
     	return result;
    
     }
    

    }

    GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;
    GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_;

    GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {

     const result = this.resultBuffer;
     const values = this.sampleValues;
     const stride = this.valueSize;
     const stride2 = stride * 2;
     const stride3 = stride * 3;
     const td = t1 - t0;
     const p = ( t - t0 ) / td;
     const pp = p * p;
     const ppp = pp * p;
     const offset1 = i1 * stride3;
     const offset0 = offset1 - stride3;
     const s2 = - 2 * ppp + 3 * pp;
     const s3 = ppp - pp;
     const s0 = 1 - s2;
     const s1 = s3 - pp + p; // Layout of keyframe output values for CUBICSPLINE animations:
     //   [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
    
     for ( let i = 0; i !== stride; i ++ ) {
    
     	const p0 = values[ offset0 + i + stride ]; // splineVertex_k
    
     	const m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
    
     	const p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
    
     	const m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
    
     	result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
    
     }
    
     return result;
    

    };

    const _q = new THREE.Quaternion();

    class GLTFCubicSplineQuaternionInterpolant extends GLTFCubicSplineInterpolant {

     interpolate_( i1, t0, t, t1 ) {
    
     	const result = super.interpolate_( i1, t0, t, t1 );
    
     	_q.fromArray( result ).normalize().toArray( result );
    
     	return result;
    
     }
    

    }
    /*********************************/

    /********** INTERNALS ************/

    /*********************************/

    /* CONSTANTS */

    const WEBGL_CONSTANTS = {
    FLOAT: 5126,
    //FLOAT_MAT2: 35674,
    FLOAT_MAT3: 35675,
    FLOAT_MAT4: 35676,
    FLOAT_VEC2: 35664,
    FLOAT_VEC3: 35665,
    FLOAT_VEC4: 35666,
    LINEAR: 9729,
    REPEAT: 10497,
    SAMPLER_2D: 35678,
    POINTS: 0,
    LINES: 1,
    LINE_LOOP: 2,
    LINE_STRIP: 3,
    TRIANGLES: 4,
    TRIANGLE_STRIP: 5,
    TRIANGLE_FAN: 6,
    UNSIGNED_BYTE: 5121,
    UNSIGNED_SHORT: 5123
    };
    const WEBGL_COMPONENT_TYPES = {
    5120: Int8Array,
    5121: Uint8Array,
    5122: Int16Array,
    5123: Uint16Array,
    5125: Uint32Array,
    5126: Float32Array
    };
    const WEBGL_FILTERS = {
    9728: THREE.NearestFilter,
    9729: THREE.LinearFilter,
    9984: THREE.NearestMipmapNearestFilter,
    9985: THREE.LinearMipmapNearestFilter,
    9986: THREE.NearestMipmapLinearFilter,
    9987: THREE.LinearMipmapLinearFilter
    };
    const WEBGL_WRAPPINGS = {
    33071: THREE.ClampToEdgeWrapping,
    33648: THREE.MirroredRepeatWrapping,
    10497: THREE.RepeatWrapping
    };
    const WEBGL_TYPE_SIZES = {
    'SCALAR': 1,
    'VEC2': 2,
    'VEC3': 3,
    'VEC4': 4,
    'MAT2': 4,
    'MAT3': 9,
    'MAT4': 16
    };
    const ATTRIBUTES = {
    POSITION: 'position',
    NORMAL: 'normal',
    TANGENT: 'tangent',
    TEXCOORD_0: 'uv',
    TEXCOORD_1: 'uv2',
    COLOR_0: 'color',
    WEIGHTS_0: 'skinWeight',
    JOINTS_0: 'skinIndex'
    };
    const PATH_PROPERTIES = {
    scale: 'scale',
    translation: 'position',
    rotation: 'quaternion',
    weights: 'morphTargetInfluences'
    };
    const INTERPOLATION = {
    CUBICSPLINE: undefined,
    // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
    // keyframe track will be initialized with a default interpolation type, then modified.
    LINEAR: THREE.InterpolateLinear,
    STEP: THREE.InterpolateDiscrete
    };
    const ALPHA_MODES = {
    OPAQUE: 'OPAQUE',
    MASK: 'MASK',
    BLEND: 'BLEND'
    };
    /* UTILITY FUNCTIONS */

    function resolveURL( url, path ) {

     // Invalid URL
     if ( typeof url !== 'string' || url === '' ) return ''; // Host Relative URL
    
     if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
    
     	path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );
    
     } // Absolute URL http://,https://,//
    
    
     if ( /^(https?:)?\/\//i.test( url ) ) return url; // Data URI
    
     if ( /^data:.*,.*$/i.test( url ) ) return url; // Blob URL
    
     if ( /^blob:.*$/i.test( url ) ) return url; // Relative URL
    
     return path + url;
    

    }
    /**

  • Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
    */

    function createDefaultMaterial( cache ) {

     if ( cache[ 'DefaultMaterial' ] === undefined ) {
    
     	cache[ 'DefaultMaterial' ] = new THREE.MeshStandardMaterial( {
     		color: 0xFFFFFF,
     		emissive: 0x000000,
     		metalness: 1,
     		roughness: 1,
     		transparent: false,
     		depthTest: true,
     		side: THREE.FrontSide
     	} );
    
     }
    
     return cache[ 'DefaultMaterial' ];
    

    }

    function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {

     // Add unknown glTF extensions to an object's userData.
     for ( const name in objectDef.extensions ) {
    
     	if ( knownExtensions[ name ] === undefined ) {
    
     		object.userData.gltfExtensions = object.userData.gltfExtensions || {};
     		object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
    
     	}
    
     }
    

    }
    /**

  • @param {Object3D|Material|BufferGeometry} object

  • @param {GLTF.definition} gltfDef
    */

    function assignExtrasToUserData( object, gltfDef ) {

     if ( gltfDef.extras !== undefined ) {
    
     	if ( typeof gltfDef.extras === 'object' ) {
    
     		Object.assign( object.userData, gltfDef.extras );
    
     	} else {
    
     		console.warn( 'THREE.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras );
    
     	}
    
     }
    

    }
    /**

  • Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets

  • @param {BufferGeometry} geometry

  • @param {Array<GLTF.Target>} targets

  • @param {GLTFParser} parser

  • @return {Promise}
    */

    function addMorphTargets( geometry, targets, parser ) {

     let hasMorphPosition = false;
     let hasMorphNormal = false;
    
     for ( let i = 0, il = targets.length; i < il; i ++ ) {
    
     	const target = targets[ i ];
     	if ( target.POSITION !== undefined ) hasMorphPosition = true;
     	if ( target.NORMAL !== undefined ) hasMorphNormal = true;
     	if ( hasMorphPosition && hasMorphNormal ) break;
    
     }
    
     if ( ! hasMorphPosition && ! hasMorphNormal ) return Promise.resolve( geometry );
     const pendingPositionAccessors = [];
     const pendingNormalAccessors = [];
    
     for ( let i = 0, il = targets.length; i < il; i ++ ) {
    
     	const target = targets[ i ];
    
     	if ( hasMorphPosition ) {
    
     		const pendingAccessor = target.POSITION !== undefined ? parser.getDependency( 'accessor', target.POSITION ) : geometry.attributes.position;
     		pendingPositionAccessors.push( pendingAccessor );
    
     	}
    
     	if ( hasMorphNormal ) {
    
     		const pendingAccessor = target.NORMAL !== undefined ? parser.getDependency( 'accessor', target.NORMAL ) : geometry.attributes.normal;
     		pendingNormalAccessors.push( pendingAccessor );
    
     	}
    
     }
    
     return Promise.all( [ Promise.all( pendingPositionAccessors ), Promise.all( pendingNormalAccessors ) ] ).then( function ( accessors ) {
    
     	const morphPositions = accessors[ 0 ];
     	const morphNormals = accessors[ 1 ];
     	if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
     	if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
     	geometry.morphTargetsRelative = true;
     	return geometry;
    
     } );
    

    }
    /**

  • @param {Mesh} mesh

  • @param {GLTF.Mesh} meshDef
    */

    function updateMorphTargets( mesh, meshDef ) {

     mesh.updateMorphTargets();
    
     if ( meshDef.weights !== undefined ) {
    
     	for ( let i = 0, il = meshDef.weights.length; i < il; i ++ ) {
    
     		mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
    
     	}
    
     } // .extras has user-defined data, so check that .extras.targetNames is an array.
    
    
     if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
    
     	const targetNames = meshDef.extras.targetNames;
    
     	if ( mesh.morphTargetInfluences.length === targetNames.length ) {
    
     		mesh.morphTargetDictionary = {};
    
     		for ( let i = 0, il = targetNames.length; i < il; i ++ ) {
    
     			mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
    
     		}
    
     	} else {
    
     		console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
    
     	}
    
     }
    

    }

    function createPrimitiveKey( primitiveDef ) {

     const dracoExtension = primitiveDef.extensions && primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
     let geometryKey;
    
     if ( dracoExtension ) {
    
     	geometryKey = 'draco:' + dracoExtension.bufferView + ':' + dracoExtension.indices + ':' + createAttributesKey( dracoExtension.attributes );
    
     } else {
    
     	geometryKey = primitiveDef.indices + ':' + createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;
    
     }
    
     return geometryKey;
    

    }

    function createAttributesKey( attributes ) {

     let attributesKey = '';
     const keys = Object.keys( attributes ).sort();
    
     for ( let i = 0, il = keys.length; i < il; i ++ ) {
    
     	attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';
    
     }
    
     return attributesKey;
    

    }

    function getNormalizedComponentScale( constructor ) {

     // Reference:
     // https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_quantization#encoding-quantized-data
     switch ( constructor ) {
    
     	case Int8Array:
     		return 1 / 127;
    
     	case Uint8Array:
     		return 1 / 255;
    
     	case Int16Array:
     		return 1 / 32767;
    
     	case Uint16Array:
     		return 1 / 65535;
    
     	default:
     		throw new Error( 'THREE.GLTFLoader: Unsupported normalized accessor component type.' );
    
     }
    

    }
    /* GLTF PARSER */

    class GLTFParser {

     constructor( json = {}, options = {} ) {
    
     	this.json = json;
     	this.extensions = {};
     	this.plugins = {};
     	this.options = options; // loader object cache
    
     	this.cache = new GLTFRegistry(); // associations between Three.js objects and glTF elements
    
     	this.associations = new Map(); // THREE.BufferGeometry caching
    
     	this.primitiveCache = {}; // THREE.Object3D instance caches
    
     	this.meshCache = {
     		refs: {},
     		uses: {}
     	};
     	this.cameraCache = {
     		refs: {},
     		uses: {}
     	};
     	this.lightCache = {
     		refs: {},
     		uses: {}
     	};
     	this.textureCache = {}; // Track node names, to ensure no duplicates
    
     	this.nodeNamesUsed = {}; // Use an THREE.ImageBitmapLoader if imageBitmaps are supported. Moves much of the
     	// expensive work of uploading a texture to the GPU off the main thread.
    
     	if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
    
     		this.textureLoader = new THREE.ImageBitmapLoader( this.options.manager );
    
     	} else {
    
     		this.textureLoader = new THREE.TextureLoader( this.options.manager );
    
     	}
    
     	this.textureLoader.setCrossOrigin( this.options.crossOrigin );
     	this.textureLoader.setRequestHeader( this.options.requestHeader );
     	this.fileLoader = new THREE.FileLoader( this.options.manager );
     	this.fileLoader.setResponseType( 'arraybuffer' );
    
     	if ( this.options.crossOrigin === 'use-credentials' ) {
    
     		this.fileLoader.setWithCredentials( true );
    
     	}
    
     }
    
     setExtensions( extensions ) {
    
     	this.extensions = extensions;
    
     }
    
     setPlugins( plugins ) {
    
     	this.plugins = plugins;
    
     }
    
     parse( onLoad, onError ) {
    
     	const parser = this;
     	const json = this.json;
     	const extensions = this.extensions; // Clear the loader cache
    
     	this.cache.removeAll(); // Mark the special nodes/meshes in json for efficient parse
    
     	this._invokeAll( function ( ext ) {
    
     		return ext._markDefs && ext._markDefs();
    
     	} );
    
     	Promise.all( this._invokeAll( function ( ext ) {
    
     		return ext.beforeRoot && ext.beforeRoot();
    
     	} ) ).then( function () {
    
     		return Promise.all( [ parser.getDependencies( 'scene' ), parser.getDependencies( 'animation' ), parser.getDependencies( 'camera' ) ] );
    
     	} ).then( function ( dependencies ) {
    
     		const result = {
     			scene: dependencies[ 0 ][ json.scene || 0 ],
     			scenes: dependencies[ 0 ],
     			animations: dependencies[ 1 ],
     			cameras: dependencies[ 2 ],
     			asset: json.asset,
     			parser: parser,
     			userData: {}
     		};
     		addUnknownExtensionsToUserData( extensions, result, json );
     		assignExtrasToUserData( result, json );
     		Promise.all( parser._invokeAll( function ( ext ) {
    
     			return ext.afterRoot && ext.afterRoot( result );
    
     		} ) ).then( function () {
    
     			onLoad( result );
    
     		} );
    
     	} ).catch( onError );
    
     }
     /**
    
    • Marks the special nodes/meshes in json for efficient parse.
      */

      _markDefs() {

         const nodeDefs = this.json.nodes || [];
         const skinDefs = this.json.skins || [];
         const meshDefs = this.json.meshes || []; // Nothing in the node definition indicates whether it is a THREE.Bone or an
         // THREE.Object3D. Use the skins' joint references to mark bones.
      
         for ( let skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
      
         	const joints = skinDefs[ skinIndex ].joints;
      
         	for ( let i = 0, il = joints.length; i < il; i ++ ) {
      
         		nodeDefs[ joints[ i ] ].isBone = true;
      
         	}
      
         } // Iterate over all nodes, marking references to shared resources,
         // as well as skeleton joints.
      
      
         for ( let nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
      
         	const nodeDef = nodeDefs[ nodeIndex ];
      
         	if ( nodeDef.mesh !== undefined ) {
      
         		this._addNodeRef( this.meshCache, nodeDef.mesh ); // Nothing in the mesh definition indicates whether it is
         		// a THREE.SkinnedMesh or THREE.Mesh. Use the node's mesh reference
         		// to mark THREE.SkinnedMesh if node has skin.
      
      
         		if ( nodeDef.skin !== undefined ) {
      
         			meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
      
         		}
      
         	}
      
         	if ( nodeDef.camera !== undefined ) {
      
         		this._addNodeRef( this.cameraCache, nodeDef.camera );
      
         	}
      
         }
      

      }
      /**

    • Counts references to shared node / THREE.Object3D resources. These resources

    • can be reused, or "instantiated", at multiple nodes in the scene

    • hierarchy. THREE.Mesh, Camera, and Light instances are instantiated and must

    • be marked. Non-scenegraph resources (like Materials, Geometries, and

    • Textures) can be reused directly and are not marked here.

    • Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
      */

      _addNodeRef( cache, index ) {

         if ( index === undefined ) return;
      
         if ( cache.refs[ index ] === undefined ) {
      
         	cache.refs[ index ] = cache.uses[ index ] = 0;
      
         }
      
         cache.refs[ index ] ++;
      

      }
      /** Returns a reference to a shared resource, cloning it if necessary. */

      _getNodeRef( cache, index, object ) {

         if ( cache.refs[ index ] <= 1 ) return object;
         const ref = object.clone(); // Propagates mappings to the cloned object, prevents mappings on the
         // original object from being lost.
      
         const updateMappings = ( original, clone ) => {
      
         	const mappings = this.associations.get( original );
      
         	if ( mappings != null ) {
      
         		this.associations.set( clone, mappings );
      
         	}
      
         	for ( const [ i, child ] of original.children.entries() ) {
      
         		updateMappings( child, clone.children[ i ] );
      
         	}
      
         };
      
         updateMappings( object, ref );
         ref.name += '_instance_' + cache.uses[ index ] ++;
         return ref;
      

      }

      _invokeOne( func ) {

         const extensions = Object.values( this.plugins );
         extensions.push( this );
      
         for ( let i = 0; i < extensions.length; i ++ ) {
      
         	const result = func( extensions[ i ] );
         	if ( result ) return result;
      
         }
      
         return null;
      

      }

      _invokeAll( func ) {

         const extensions = Object.values( this.plugins );
         extensions.unshift( this );
         const pending = [];
      
         for ( let i = 0; i < extensions.length; i ++ ) {
      
         	const result = func( extensions[ i ] );
         	if ( result ) pending.push( result );
      
         }
      
         return pending;
      

      }
      /**

    • Requests the specified dependency asynchronously, with caching.

    • @param {string} type

    • @param {number} index

    • @return {Promise<Object3D|Material|THREE.Texture|AnimationClip|ArrayBuffer|Object>}
      */

      getDependency( type, index ) {

         const cacheKey = type + ':' + index;
         let dependency = this.cache.get( cacheKey );
      
         if ( ! dependency ) {
      
         	switch ( type ) {
      
         		case 'scene':
         			dependency = this.loadScene( index );
         			break;
      
         		case 'node':
         			dependency = this.loadNode( index );
         			break;
      
         		case 'mesh':
         			dependency = this._invokeOne( function ( ext ) {
      
         				return ext.loadMesh && ext.loadMesh( index );
      
         			} );
         			break;
      
         		case 'accessor':
         			dependency = this.loadAccessor( index );
         			break;
      
         		case 'bufferView':
         			dependency = this._invokeOne( function ( ext ) {
      
         				return ext.loadBufferView && ext.loadBufferView( index );
      
         			} );
         			break;
      
         		case 'buffer':
         			dependency = this.loadBuffer( index );
         			break;
      
         		case 'material':
         			dependency = this._invokeOne( function ( ext ) {
      
         				return ext.loadMaterial && ext.loadMaterial( index );
      
         			} );
         			break;
      
         		case 'texture':
         			dependency = this._invokeOne( function ( ext ) {
      
         				return ext.loadTexture && ext.loadTexture( index );
      
         			} );
         			break;
      
         		case 'skin':
         			dependency = this.loadSkin( index );
         			break;
      
         		case 'animation':
         			dependency = this.loadAnimation( index );
         			break;
      
         		case 'camera':
         			dependency = this.loadCamera( index );
         			break;
      
         		default:
         			throw new Error( 'Unknown type: ' + type );
      
         	}
      
         	this.cache.add( cacheKey, dependency );
      
         }
      
         return dependency;
      

      }
      /**

    • Requests all dependencies of the specified type asynchronously, with caching.

    • @param {string} type

    • @return {Promise<Array>}
      */

      getDependencies( type ) {

         let dependencies = this.cache.get( type );
      
         if ( ! dependencies ) {
      
         	const parser = this;
         	const defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
         	dependencies = Promise.all( defs.map( function ( def, index ) {
      
         		return parser.getDependency( type, index );
      
         	} ) );
         	this.cache.add( type, dependencies );
      
         }
      
         return dependencies;
      

      }
      /**

    • Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views

    • @param {number} bufferIndex

    • @return {Promise}
      */

      loadBuffer( bufferIndex ) {

         const bufferDef = this.json.buffers[ bufferIndex ];
         const loader = this.fileLoader;
      
         if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
      
         	throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
      
         } // If present, GLB container is required to be the first buffer.
      
      
         if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
      
         	return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
      
         }
      
         const options = this.options;
         return new Promise( function ( resolve, reject ) {
      
         	loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
      
         		reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
      
         	} );
      
         } );
      

      }
      /**

    • Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views

    • @param {number} bufferViewIndex

    • @return {Promise}
      */

      loadBufferView( bufferViewIndex ) {

         const bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
         return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
      
         	const byteLength = bufferViewDef.byteLength || 0;
         	const byteOffset = bufferViewDef.byteOffset || 0;
         	return buffer.slice( byteOffset, byteOffset + byteLength );
      
         } );
      

      }
      /**

    • Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors

    • @param {number} accessorIndex

    • @return {Promise<BufferAttribute|InterleavedBufferAttribute>}
      */

      loadAccessor( accessorIndex ) {

         const parser = this;
         const json = this.json;
         const accessorDef = this.json.accessors[ accessorIndex ];
      
         if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
      
         	// Ignore empty accessors, which may be used to declare runtime
         	// information about attributes coming from another source (e.g. Draco
         	// compression extension).
         	return Promise.resolve( null );
      
         }
      
         const pendingBufferViews = [];
      
         if ( accessorDef.bufferView !== undefined ) {
      
         	pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
      
         } else {
      
         	pendingBufferViews.push( null );
      
         }
      
         if ( accessorDef.sparse !== undefined ) {
      
         	pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
         	pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
      
         }
      
         return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
      
         	const bufferView = bufferViews[ 0 ];
         	const itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
         	const TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ]; // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
      
         	const elementBytes = TypedArray.BYTES_PER_ELEMENT;
         	const itemBytes = elementBytes * itemSize;
         	const byteOffset = accessorDef.byteOffset || 0;
         	const byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
         	const normalized = accessorDef.normalized === true;
         	let array, bufferAttribute; // The buffer is not interleaved if the stride is the item size in bytes.
      
         	if ( byteStride && byteStride !== itemBytes ) {
      
         		// Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own THREE.InterleavedBuffer
         		// This makes sure that IBA.count reflects accessor.count properly
         		const ibSlice = Math.floor( byteOffset / byteStride );
         		const ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count;
         		let ib = parser.cache.get( ibCacheKey );
      
         		if ( ! ib ) {
      
         			array = new TypedArray( bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes ); // Integer parameters to IB/IBA are in array elements, not bytes.
      
         			ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
         			parser.cache.add( ibCacheKey, ib );
      
         		}
      
         		bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, byteOffset % byteStride / elementBytes, normalized );
      
         	} else {
      
         		if ( bufferView === null ) {
      
         			array = new TypedArray( accessorDef.count * itemSize );
      
         		} else {
      
         			array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
      
         		}
      
         		bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
      
         	} // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
      
      
         	if ( accessorDef.sparse !== undefined ) {
      
         		const itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
         		const TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
         		const byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
         		const byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
         		const sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
         		const sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
      
         		if ( bufferView !== null ) {
      
         			// Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
         			bufferAttribute = new THREE.BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize, bufferAttribute.normalized );
      
         		}
      
         		for ( let i = 0, il = sparseIndices.length; i < il; i ++ ) {
      
         			const index = sparseIndices[ i ];
         			bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
         			if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
         			if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
         			if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
         			if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse THREE.BufferAttribute.' );
      
         		}
      
         	}
      
         	return bufferAttribute;
      
         } );
      

      }
      /**

    • Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures

    • @param {number} textureIndex

    • @return {Promise<THREE.Texture>}
      */

      loadTexture( textureIndex ) {

         const json = this.json;
         const options = this.options;
         const textureDef = json.textures[ textureIndex ];
         const source = json.images[ textureDef.source ];
         let loader = this.textureLoader;
      
         if ( source.uri ) {
      
         	const handler = options.manager.getHandler( source.uri );
         	if ( handler !== null ) loader = handler;
      
         }
      
         return this.loadTextureImage( textureIndex, source, loader );
      

      }

      loadTextureImage( textureIndex, source, loader ) {

         const parser = this;
         const json = this.json;
         const options = this.options;
         const textureDef = json.textures[ textureIndex ];
         const cacheKey = ( source.uri || source.bufferView ) + ':' + textureDef.sampler;
      
         if ( this.textureCache[ cacheKey ] ) {
      
         	// See https://github.com/mrdoob/three.js/issues/21559.
         	return this.textureCache[ cacheKey ];
      
         }
      
         const URL = self.URL || self.webkitURL;
         let sourceURI = source.uri || '';
         let isObjectURL = false;
      
         if ( source.bufferView !== undefined ) {
      
         	// Load binary image data from bufferView, if provided.
         	sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
      
         		isObjectURL = true;
         		const blob = new Blob( [ bufferView ], {
         			type: source.mimeType
         		} );
         		sourceURI = URL.createObjectURL( blob );
         		return sourceURI;
      
         	} );
      
         } else if ( source.uri === undefined ) {
      
         	throw new Error( 'THREE.GLTFLoader: Image ' + textureIndex + ' is missing URI and bufferView' );
      
         }
      
         const promise = Promise.resolve( sourceURI ).then( function ( sourceURI ) {
      
         	return new Promise( function ( resolve, reject ) {
      
         		let onLoad = resolve;
      
         		if ( loader.isImageBitmapLoader === true ) {
      
         			onLoad = function ( imageBitmap ) {
      
         				const texture = new THREE.Texture( imageBitmap );
         				texture.needsUpdate = true;
         				resolve( texture );
      
         			};
      
         		}
      
         		loader.load( resolveURL( sourceURI, options.path ), onLoad, undefined, reject );
      
         	} );
      
         } ).then( function ( texture ) {
      
         	// Clean up resources and configure THREE.Texture.
         	if ( isObjectURL === true ) {
      
         		URL.revokeObjectURL( sourceURI );
      
         	}
      
         	texture.flipY = false;
         	if ( textureDef.name ) texture.name = textureDef.name;
         	const samplers = json.samplers || {};
         	const sampler = samplers[ textureDef.sampler ] || {};
         	texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
         	texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipmapLinearFilter;
         	texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
         	texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
         	parser.associations.set( texture, {
         		textures: textureIndex
         	} );
         	return texture;
      
         } ).catch( function () {
      
         	console.error( 'THREE.GLTFLoader: Couldn\'t load texture', sourceURI );
         	return null;
      
         } );
         this.textureCache[ cacheKey ] = promise;
         return promise;
      

      }
      /**

    • Asynchronously assigns a texture to the given material parameters.

    • @param {Object} materialParams

    • @param {string} mapName

    • @param {Object} mapDef

    • @return {Promise}
      */

      assignTexture( materialParams, mapName, mapDef ) {

         const parser = this;
         return this.getDependency( 'texture', mapDef.index ).then( function ( texture ) {
      
         	// Materials sample aoMap from UV set 1 and other maps from UV set 0 - this can't be configured
         	// However, we will copy UV set 0 to UV set 1 on demand for aoMap
         	if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! ( mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {
      
         		console.warn( 'THREE.GLTFLoader: Custom UV set ' + mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );
      
         	}
      
         	if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {
      
         		const transform = mapDef.extensions !== undefined ? mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;
      
         		if ( transform ) {
      
         			const gltfReference = parser.associations.get( texture );
         			texture = parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture, transform );
         			parser.associations.set( texture, gltfReference );
      
         		}
      
         	}
      
         	materialParams[ mapName ] = texture;
         	return texture;
      
         } );
      

      }
      /**

    • Assigns final material to a THREE.Mesh, THREE.Line, or THREE.Points instance. The instance

    • already has a material (generated from the glTF material options alone)

    • but reuse of the same glTF material may require multiple threejs materials

    • to accommodate different primitive types, defines, etc. New materials will

    • be created if necessary, and reused from a cache.

    • @param {Object3D} mesh THREE.Mesh, THREE.Line, or THREE.Points instance.
      */

      assignFinalMaterial( mesh ) {

         const geometry = mesh.geometry;
         let material = mesh.material;
         const useDerivativeTangents = geometry.attributes.tangent === undefined;
         const useVertexColors = geometry.attributes.color !== undefined;
         const useFlatShading = geometry.attributes.normal === undefined;
      
         if ( mesh.isPoints ) {
      
         	const cacheKey = 'PointsMaterial:' + material.uuid;
         	let pointsMaterial = this.cache.get( cacheKey );
      
         	if ( ! pointsMaterial ) {
      
         		pointsMaterial = new THREE.PointsMaterial();
         		THREE.Material.prototype.copy.call( pointsMaterial, material );
         		pointsMaterial.color.copy( material.color );
         		pointsMaterial.map = material.map;
         		pointsMaterial.sizeAttenuation = false; // glTF spec says points should be 1px
      
         		this.cache.add( cacheKey, pointsMaterial );
      
         	}
      
         	material = pointsMaterial;
      
         } else if ( mesh.isLine ) {
      
         	const cacheKey = 'LineBasicMaterial:' + material.uuid;
         	let lineMaterial = this.cache.get( cacheKey );
      
         	if ( ! lineMaterial ) {
      
         		lineMaterial = new THREE.LineBasicMaterial();
         		THREE.Material.prototype.copy.call( lineMaterial, material );
         		lineMaterial.color.copy( material.color );
         		this.cache.add( cacheKey, lineMaterial );
      
         	}
      
         	material = lineMaterial;
      
         } // Clone the material if it will be modified
      
      
         if ( useDerivativeTangents || useVertexColors || useFlatShading ) {
      
         	let cacheKey = 'ClonedMaterial:' + material.uuid + ':';
         	if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey += 'specular-glossiness:';
         	if ( useDerivativeTangents ) cacheKey += 'derivative-tangents:';
         	if ( useVertexColors ) cacheKey += 'vertex-colors:';
         	if ( useFlatShading ) cacheKey += 'flat-shading:';
         	let cachedMaterial = this.cache.get( cacheKey );
      
         	if ( ! cachedMaterial ) {
      
         		cachedMaterial = material.clone();
         		if ( useVertexColors ) cachedMaterial.vertexColors = true;
         		if ( useFlatShading ) cachedMaterial.flatShading = true;
      
         		if ( useDerivativeTangents ) {
      
         			// https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995
         			if ( cachedMaterial.normalScale ) cachedMaterial.normalScale.y *= - 1;
         			if ( cachedMaterial.clearcoatNormalScale ) cachedMaterial.clearcoatNormalScale.y *= - 1;
      
         		}
      
         		this.cache.add( cacheKey, cachedMaterial );
         		this.associations.set( cachedMaterial, this.associations.get( material ) );
      
         	}
      
         	material = cachedMaterial;
      
         } // workarounds for mesh and geometry
      
      
         if ( material.aoMap && geometry.attributes.uv2 === undefined && geometry.attributes.uv !== undefined ) {
      
         	geometry.setAttribute( 'uv2', geometry.attributes.uv );
      
         }
      
         mesh.material = material;
      

      }

      getMaterialType() {

         return THREE.MeshStandardMaterial;
      

      }
      /**

    • Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials

    • @param {number} materialIndex

    • @return {Promise}
      */

      loadMaterial( materialIndex ) {

         const parser = this;
         const json = this.json;
         const extensions = this.extensions;
         const materialDef = json.materials[ materialIndex ];
         let materialType;
         const materialParams = {};
         const materialExtensions = materialDef.extensions || {};
         const pending = [];
      
         if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
      
         	const sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
         	materialType = sgExtension.getMaterialType();
         	pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
      
         } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
      
         	const kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
         	materialType = kmuExtension.getMaterialType();
         	pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
      
         } else {
      
         	// Specification:
         	// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
         	const metallicRoughness = materialDef.pbrMetallicRoughness || {};
         	materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
         	materialParams.opacity = 1.0;
      
         	if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
      
         		const array = metallicRoughness.baseColorFactor;
         		materialParams.color.fromArray( array );
         		materialParams.opacity = array[ 3 ];
      
         	}
      
         	if ( metallicRoughness.baseColorTexture !== undefined ) {
      
         		pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture ) );
      
         	}
      
         	materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
         	materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
      
         	if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
      
         		pending.push( parser.assignTexture( materialParams, 'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
         		pending.push( parser.assignTexture( materialParams, 'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );
      
         	}
      
         	materialType = this._invokeOne( function ( ext ) {
      
         		return ext.getMaterialType && ext.getMaterialType( materialIndex );
      
         	} );
         	pending.push( Promise.all( this._invokeAll( function ( ext ) {
      
         		return ext.extendMaterialParams && ext.extendMaterialParams( materialIndex, materialParams );
      
         	} ) ) );
      
         }
      
         if ( materialDef.doubleSided === true ) {
      
         	materialParams.side = THREE.DoubleSide;
      
         }
      
         const alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
      
         if ( alphaMode === ALPHA_MODES.BLEND ) {
      
         	materialParams.transparent = true; // See: https://github.com/mrdoob/three.js/issues/17706
      
         	materialParams.depthWrite = false;
      
         } else {
      
         	materialParams.format = THREE.RGBFormat;
         	materialParams.transparent = false;
      
         	if ( alphaMode === ALPHA_MODES.MASK ) {
      
         		materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
      
         	}
      
         }
      
         if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
      
         	pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture ) );
         	materialParams.normalScale = new THREE.Vector2( 1, 1 );
      
         	if ( materialDef.normalTexture.scale !== undefined ) {
      
         		const scale = materialDef.normalTexture.scale;
         		materialParams.normalScale.set( scale, scale );
      
         	}
      
         }
      
         if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
      
         	pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture ) );
      
         	if ( materialDef.occlusionTexture.strength !== undefined ) {
      
         		materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
      
         	}
      
         }
      
         if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial ) {
      
         	materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
      
         }
      
         if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial ) {
      
         	pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture ) );
      
         }
      
         return Promise.all( pending ).then( function () {
      
         	let material;
      
         	if ( materialType === GLTFMeshStandardSGMaterial ) {
      
         		material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
      
         	} else {
      
         		material = new materialType( materialParams );
      
         	}
      
         	if ( materialDef.name ) material.name = materialDef.name; // baseColorTexture, emissiveTexture, and specularGlossinessTexture use sRGB encoding.
      
         	if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
         	if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
         	assignExtrasToUserData( material, materialDef );
         	parser.associations.set( material, {
         		materials: materialIndex
         	} );
         	if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
         	return material;
      
         } );
      

      }
      /** When THREE.Object3D instances are targeted by animation, they need unique names. */

      createUniqueName( originalName ) {

         const sanitizedName = THREE.PropertyBinding.sanitizeNodeName( originalName || '' );
         let name = sanitizedName;
      
         for ( let i = 1; this.nodeNamesUsed[ name ]; ++ i ) {
      
         	name = sanitizedName + '_' + i;
      
         }
      
         this.nodeNamesUsed[ name ] = true;
         return name;
      

      }
      /**

    • Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry

    • Creates BufferGeometries from primitives.

    • @param {Array<GLTF.Primitive>} primitives

    • @return {Promise<Array>}
      */

      loadGeometries( primitives ) {

         const parser = this;
         const extensions = this.extensions;
         const cache = this.primitiveCache;
      
         function createDracoPrimitive( primitive ) {
      
         	return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ].decodePrimitive( primitive, parser ).then( function ( geometry ) {
      
         		return addPrimitiveAttributes( geometry, primitive, parser );
      
         	} );
      
         }
      
         const pending = [];
      
         for ( let i = 0, il = primitives.length; i < il; i ++ ) {
      
         	const primitive = primitives[ i ];
         	const cacheKey = createPrimitiveKey( primitive ); // See if we've already created this geometry
      
         	const cached = cache[ cacheKey ];
      
         	if ( cached ) {
      
         		// Use the cached geometry if it exists
         		pending.push( cached.promise );
      
         	} else {
      
         		let geometryPromise;
      
         		if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
      
         			// Use DRACO geometry if available
         			geometryPromise = createDracoPrimitive( primitive );
      
         		} else {
      
         			// Otherwise create a new geometry
         			geometryPromise = addPrimitiveAttributes( new THREE.BufferGeometry(), primitive, parser );
      
         		} // Cache this geometry
      
      
         		cache[ cacheKey ] = {
         			primitive: primitive,
         			promise: geometryPromise
         		};
         		pending.push( geometryPromise );
      
         	}
      
         }
      
         return Promise.all( pending );
      

      }
      /**

    • Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes

    • @param {number} meshIndex

    • @return {Promise<Group|Mesh|SkinnedMesh>}
      */

      loadMesh( meshIndex ) {

         const parser = this;
         const json = this.json;
         const extensions = this.extensions;
         const meshDef = json.meshes[ meshIndex ];
         const primitives = meshDef.primitives;
         const pending = [];
      
         for ( let i = 0, il = primitives.length; i < il; i ++ ) {
      
         	const material = primitives[ i ].material === undefined ? createDefaultMaterial( this.cache ) : this.getDependency( 'material', primitives[ i ].material );
         	pending.push( material );
      
         }
      
         pending.push( parser.loadGeometries( primitives ) );
         return Promise.all( pending ).then( function ( results ) {
      
         	const materials = results.slice( 0, results.length - 1 );
         	const geometries = results[ results.length - 1 ];
         	const meshes = [];
      
         	for ( let i = 0, il = geometries.length; i < il; i ++ ) {
      
         		const geometry = geometries[ i ];
         		const primitive = primitives[ i ]; // 1. create THREE.Mesh
      
         		let mesh;
         		const material = materials[ i ];
      
         		if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP || primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN || primitive.mode === undefined ) {
      
         			// .isSkinnedMesh isn't in glTF spec. See ._markDefs()
         			mesh = meshDef.isSkinnedMesh === true ? new THREE.SkinnedMesh( geometry, material ) : new THREE.Mesh( geometry, material );
      
         			if ( mesh.isSkinnedMesh === true && ! mesh.geometry.attributes.skinWeight.normalized ) {
      
         				// we normalize floating point skin weight array to fix malformed assets (see #15319)
         				// it's important to skip this for non-float32 data since normalizeSkinWeights assumes non-normalized inputs
         				mesh.normalizeSkinWeights();
      
         			}
      
         			if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
      
         				mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleStripDrawMode );
      
         			} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
      
         				mesh.geometry = toTrianglesDrawMode( mesh.geometry, THREE.TriangleFanDrawMode );
      
         			}
      
         		} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
      
         			mesh = new THREE.LineSegments( geometry, material );
      
         		} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
      
         			mesh = new THREE.Line( geometry, material );
      
         		} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
      
         			mesh = new THREE.LineLoop( geometry, material );
      
         		} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
      
         			mesh = new THREE.Points( geometry, material );
      
         		} else {
      
         			throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
      
         		}
      
         		if ( Object.keys( mesh.geometry.morphAttributes ).length > 0 ) {
      
         			updateMorphTargets( mesh, meshDef );
      
         		}
      
         		mesh.name = parser.createUniqueName( meshDef.name || 'mesh_' + meshIndex );
         		assignExtrasToUserData( mesh, meshDef );
         		if ( primitive.extensions ) addUnknownExtensionsToUserData( extensions, mesh, primitive );
         		parser.assignFinalMaterial( mesh );
         		meshes.push( mesh );
      
         	}
      
         	for ( let i = 0, il = meshes.length; i < il; i ++ ) {
      
         		parser.associations.set( meshes[ i ], {
         			meshes: meshIndex,
         			primitives: i
         		} );
      
         	}
      
         	if ( meshes.length === 1 ) {
      
         		return meshes[ 0 ];
      
         	}
      
         	const group = new THREE.Group();
         	parser.associations.set( group, {
         		meshes: meshIndex
         	} );
      
         	for ( let i = 0, il = meshes.length; i < il; i ++ ) {
      
         		group.add( meshes[ i ] );
      
         	}
      
         	return group;
      
         } );
      

      }
      /**

    • Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras

    • @param {number} cameraIndex

    • @return {Promise<THREE.Camera>}
      */

      loadCamera( cameraIndex ) {

         let camera;
         const cameraDef = this.json.cameras[ cameraIndex ];
         const params = cameraDef[ cameraDef.type ];
      
         if ( ! params ) {
      
         	console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
         	return;
      
         }
      
         if ( cameraDef.type === 'perspective' ) {
      
         	camera = new THREE.PerspectiveCamera( THREE.MathUtils.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
      
         } else if ( cameraDef.type === 'orthographic' ) {
      
         	camera = new THREE.OrthographicCamera( - params.xmag, params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );
      
         }
      
         if ( cameraDef.name ) camera.name = this.createUniqueName( cameraDef.name );
         assignExtrasToUserData( camera, cameraDef );
         return Promise.resolve( camera );
      

      }
      /**

    • Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins

    • @param {number} skinIndex

    • @return {Promise}
      */

      loadSkin( skinIndex ) {

         const skinDef = this.json.skins[ skinIndex ];
         const skinEntry = {
         	joints: skinDef.joints
         };
      
         if ( skinDef.inverseBindMatrices === undefined ) {
      
         	return Promise.resolve( skinEntry );
      
         }
      
         return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
      
         	skinEntry.inverseBindMatrices = accessor;
         	return skinEntry;
      
         } );
      

      }
      /**

    • Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations

    • @param {number} animationIndex

    • @return {Promise}
      */

      loadAnimation( animationIndex ) {

         const json = this.json;
         const animationDef = json.animations[ animationIndex ];
         const pendingNodes = [];
         const pendingInputAccessors = [];
         const pendingOutputAccessors = [];
         const pendingSamplers = [];
         const pendingTargets = [];
      
         for ( let i = 0, il = animationDef.channels.length; i < il; i ++ ) {
      
         	const channel = animationDef.channels[ i ];
         	const sampler = animationDef.samplers[ channel.sampler ];
         	const target = channel.target;
         	const name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
      
         	const input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
         	const output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
         	pendingNodes.push( this.getDependency( 'node', name ) );
         	pendingInputAccessors.push( this.getDependency( 'accessor', input ) );
         	pendingOutputAccessors.push( this.getDependency( 'accessor', output ) );
         	pendingSamplers.push( sampler );
         	pendingTargets.push( target );
      
         }
      
         return Promise.all( [ Promise.all( pendingNodes ), Promise.all( pendingInputAccessors ), Promise.all( pendingOutputAccessors ), Promise.all( pendingSamplers ), Promise.all( pendingTargets ) ] ).then( function ( dependencies ) {
      
         	const nodes = dependencies[ 0 ];
         	const inputAccessors = dependencies[ 1 ];
         	const outputAccessors = dependencies[ 2 ];
         	const samplers = dependencies[ 3 ];
         	const targets = dependencies[ 4 ];
         	const tracks = [];
      
         	for ( let i = 0, il = nodes.length; i < il; i ++ ) {
      
         		const node = nodes[ i ];
         		const inputAccessor = inputAccessors[ i ];
         		const outputAccessor = outputAccessors[ i ];
         		const sampler = samplers[ i ];
         		const target = targets[ i ];
         		if ( node === undefined ) continue;
         		node.updateMatrix();
         		node.matrixAutoUpdate = true;
         		let TypedKeyframeTrack;
      
         		switch ( PATH_PROPERTIES[ target.path ] ) {
      
         			case PATH_PROPERTIES.weights:
         				TypedKeyframeTrack = THREE.NumberKeyframeTrack;
         				break;
      
         			case PATH_PROPERTIES.rotation:
         				TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
         				break;
      
         			case PATH_PROPERTIES.position:
         			case PATH_PROPERTIES.scale:
         			default:
         				TypedKeyframeTrack = THREE.VectorKeyframeTrack;
         				break;
      
         		}
      
         		const targetName = node.name ? node.name : node.uuid;
         		const interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
         		const targetNames = [];
      
         		if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
      
         			// Node may be a THREE.Group (glTF mesh with several primitives) or a THREE.Mesh.
         			node.traverse( function ( object ) {
      
         				if ( object.isMesh === true && object.morphTargetInfluences ) {
      
         					targetNames.push( object.name ? object.name : object.uuid );
      
         				}
      
         			} );
      
         		} else {
      
         			targetNames.push( targetName );
      
         		}
      
         		let outputArray = outputAccessor.array;
      
         		if ( outputAccessor.normalized ) {
      
         			const scale = getNormalizedComponentScale( outputArray.constructor );
         			const scaled = new Float32Array( outputArray.length );
      
         			for ( let j = 0, jl = outputArray.length; j < jl; j ++ ) {
      
         				scaled[ j ] = outputArray[ j ] * scale;
      
         			}
      
         			outputArray = scaled;
      
         		}
      
         		for ( let j = 0, jl = targetNames.length; j < jl; j ++ ) {
      
         			const track = new TypedKeyframeTrack( targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ], inputAccessor.array, outputArray, interpolation ); // Override interpolation with custom factory method.
      
         			if ( sampler.interpolation === 'CUBICSPLINE' ) {
      
         				track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
      
         					// A CUBICSPLINE keyframe in glTF has three output values for each input value,
         					// representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
         					// must be divided by three to get the interpolant's sampleSize argument.
         					const interpolantType = this instanceof THREE.QuaternionKeyframeTrack ? GLTFCubicSplineQuaternionInterpolant : GLTFCubicSplineInterpolant;
         					return new interpolantType( this.times, this.values, this.getValueSize() / 3, result );
      
         				}; // Mark as CUBICSPLINE. `track.getInterpolation()` doesn't support custom interpolants.
      
      
         				track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
      
         			}
      
         			tracks.push( track );
      
         		}
      
         	}
      
         	const name = animationDef.name ? animationDef.name : 'animation_' + animationIndex;
         	return new THREE.AnimationClip( name, undefined, tracks );
      
         } );
      

      }

      createNodeMesh( nodeIndex ) {

         const json = this.json;
         const parser = this;
         const nodeDef = json.nodes[ nodeIndex ];
         if ( nodeDef.mesh === undefined ) return null;
         return parser.getDependency( 'mesh', nodeDef.mesh ).then( function ( mesh ) {
      
         	const node = parser._getNodeRef( parser.meshCache, nodeDef.mesh, mesh ); // if weights are provided on the node, override weights on the mesh.
      
      
         	if ( nodeDef.weights !== undefined ) {
      
         		node.traverse( function ( o ) {
      
         			if ( ! o.isMesh ) return;
      
         			for ( let i = 0, il = nodeDef.weights.length; i < il; i ++ ) {
      
         				o.morphTargetInfluences[ i ] = nodeDef.weights[ i ];
      
         			}
      
         		} );
      
         	}
      
         	return node;
      
         } );
      

      }
      /**

    • Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy

    • @param {number} nodeIndex

    • @return {Promise}
      */

      loadNode( nodeIndex ) {

         const json = this.json;
         const extensions = this.extensions;
         const parser = this;
         const nodeDef = json.nodes[ nodeIndex ]; // reserve node's name before its dependencies, so the root has the intended name.
      
         const nodeName = nodeDef.name ? parser.createUniqueName( nodeDef.name ) : '';
         return function () {
      
         	const pending = [];
      
         	const meshPromise = parser._invokeOne( function ( ext ) {
      
         		return ext.createNodeMesh && ext.createNodeMesh( nodeIndex );
      
         	} );
      
         	if ( meshPromise ) {
      
         		pending.push( meshPromise );
      
         	}
      
         	if ( nodeDef.camera !== undefined ) {
      
         		pending.push( parser.getDependency( 'camera', nodeDef.camera ).then( function ( camera ) {
      
         			return parser._getNodeRef( parser.cameraCache, nodeDef.camera, camera );
      
         		} ) );
      
         	}
      
         	parser._invokeAll( function ( ext ) {
      
         		return ext.createNodeAttachment && ext.createNodeAttachment( nodeIndex );
      
         	} ).forEach( function ( promise ) {
      
         		pending.push( promise );
      
         	} );
      
         	return Promise.all( pending );
      
         }().then( function ( objects ) {
      
         	let node; // .isBone isn't in glTF spec. See ._markDefs
      
         	if ( nodeDef.isBone === true ) {
      
         		node = new THREE.Bone();
      
         	} else if ( objects.length > 1 ) {
      
         		node = new THREE.Group();
      
         	} else if ( objects.length === 1 ) {
      
         		node = objects[ 0 ];
      
         	} else {
      
         		node = new THREE.Object3D();
      
         	}
      
         	if ( node !== objects[ 0 ] ) {
      
         		for ( let i = 0, il = objects.length; i < il; i ++ ) {
      
         			node.add( objects[ i ] );
      
         		}
      
         	}
      
         	if ( nodeDef.name ) {
      
         		node.userData.name = nodeDef.name;
         		node.name = nodeName;
      
         	}
      
         	assignExtrasToUserData( node, nodeDef );
         	if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
      
         	if ( nodeDef.matrix !== undefined ) {
      
         		const matrix = new THREE.Matrix4();
         		matrix.fromArray( nodeDef.matrix );
         		node.applyMatrix4( matrix );
      
         	} else {
      
         		if ( nodeDef.translation !== undefined ) {
      
         			node.position.fromArray( nodeDef.translation );
      
         		}
      
         		if ( nodeDef.rotation !== undefined ) {
      
         			node.quaternion.fromArray( nodeDef.rotation );
      
         		}
      
         		if ( nodeDef.scale !== undefined ) {
      
         			node.scale.fromArray( nodeDef.scale );
      
         		}
      
         	}
      
         	if ( ! parser.associations.has( node ) ) {
      
         		parser.associations.set( node, {} );
      
         	}
      
         	parser.associations.get( node ).nodes = nodeIndex;
         	return node;
      
         } );
      

      }
      /**

    • Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes

    • @param {number} sceneIndex

    • @return {Promise}
      */

      loadScene( sceneIndex ) {

         const json = this.json;
         const extensions = this.extensions;
         const sceneDef = this.json.scenes[ sceneIndex ];
         const parser = this; // THREE.Loader returns THREE.Group, not Scene.
         // See: https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
      
         const scene = new THREE.Group();
         if ( sceneDef.name ) scene.name = parser.createUniqueName( sceneDef.name );
         assignExtrasToUserData( scene, sceneDef );
         if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
         const nodeIds = sceneDef.nodes || [];
         const pending = [];
      
         for ( let i = 0, il = nodeIds.length; i < il; i ++ ) {
      
         	pending.push( buildNodeHierarchy( nodeIds[ i ], scene, json, parser ) );
      
         }
      
         return Promise.all( pending ).then( function () {
      
         	// Removes dangling associations, associations that reference a node that
         	// didn't make it into the scene.
         	const reduceAssociations = node => {
      
         		const reducedAssociations = new Map();
      
         		for ( const [ key, value ] of parser.associations ) {
      
         			if ( key instanceof THREE.Material || key instanceof THREE.Texture ) {
      
         				reducedAssociations.set( key, value );
      
         			}
      
         		}
      
         		node.traverse( node => {
      
         			const mappings = parser.associations.get( node );
      
         			if ( mappings != null ) {
      
         				reducedAssociations.set( node, mappings );
      
         			}
      
         		} );
         		return reducedAssociations;
      
         	};
      
         	parser.associations = reduceAssociations( scene );
         	return scene;
      
         } );
      

      }

    • }

      function buildNodeHierarchy( nodeId, parentObject, json, parser ) {

       const nodeDef = json.nodes[ nodeId ];
       return parser.getDependency( 'node', nodeId ).then( function ( node ) {
      
       	if ( nodeDef.skin === undefined ) return node; // build skeleton here as well
      
       	let skinEntry;
       	return parser.getDependency( 'skin', nodeDef.skin ).then( function ( skin ) {
      
       		skinEntry = skin;
       		const pendingJoints = [];
      
       		for ( let i = 0, il = skinEntry.joints.length; i < il; i ++ ) {
      
       			pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );
      
       		}
      
       		return Promise.all( pendingJoints );
      
       	} ).then( function ( jointNodes ) {
      
       		node.traverse( function ( mesh ) {
      
       			if ( ! mesh.isMesh ) return;
       			const bones = [];
       			const boneInverses = [];
      
       			for ( let j = 0, jl = jointNodes.length; j < jl; j ++ ) {
      
       				const jointNode = jointNodes[ j ];
      
       				if ( jointNode ) {
      
       					bones.push( jointNode );
       					const mat = new THREE.Matrix4();
      
       					if ( skinEntry.inverseBindMatrices !== undefined ) {
      
       						mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
      
       					}
      
       					boneInverses.push( mat );
      
       				} else {
      
       					console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', skinEntry.joints[ j ] );
      
       				}
      
       			}
      
       			mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
      
       		} );
       		return node;
      
       	} );
      
       } ).then( function ( node ) {
      
       	// build node hierachy
       	parentObject.add( node );
       	const pending = [];
      
       	if ( nodeDef.children ) {
      
       		const children = nodeDef.children;
      
       		for ( let i = 0, il = children.length; i < il; i ++ ) {
      
       			const child = children[ i ];
       			pending.push( buildNodeHierarchy( child, node, json, parser ) );
      
       		}
      
       	}
      
       	return Promise.all( pending );
      
       } );
      

      }
      /**

    • @param {BufferGeometry} geometry

    • @param {GLTF.Primitive} primitiveDef

    • @param {GLTFParser} parser
      */

      function computeBounds( geometry, primitiveDef, parser ) {

       const attributes = primitiveDef.attributes;
       const box = new THREE.Box3();
      
       if ( attributes.POSITION !== undefined ) {
      
       	const accessor = parser.json.accessors[ attributes.POSITION ];
       	const min = accessor.min;
       	const max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
      
       	if ( min !== undefined && max !== undefined ) {
      
       		box.set( new THREE.Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ), new THREE.Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );
      
       		if ( accessor.normalized ) {
      
       			const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
       			box.min.multiplyScalar( boxScale );
       			box.max.multiplyScalar( boxScale );
      
       		}
      
       	} else {
      
       		console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
       		return;
      
       	}
      
       } else {
      
       	return;
      
       }
      
       const targets = primitiveDef.targets;
      
       if ( targets !== undefined ) {
      
       	const maxDisplacement = new THREE.Vector3();
       	const vector = new THREE.Vector3();
      
       	for ( let i = 0, il = targets.length; i < il; i ++ ) {
      
       		const target = targets[ i ];
      
       		if ( target.POSITION !== undefined ) {
      
       			const accessor = parser.json.accessors[ target.POSITION ];
       			const min = accessor.min;
       			const max = accessor.max; // glTF requires 'min' and 'max', but VRM (which extends glTF) currently ignores that requirement.
      
       			if ( min !== undefined && max !== undefined ) {
      
       				// we need to get max of absolute components because target weight is [-1,1]
       				vector.setX( Math.max( Math.abs( min[ 0 ] ), Math.abs( max[ 0 ] ) ) );
       				vector.setY( Math.max( Math.abs( min[ 1 ] ), Math.abs( max[ 1 ] ) ) );
       				vector.setZ( Math.max( Math.abs( min[ 2 ] ), Math.abs( max[ 2 ] ) ) );
      
       				if ( accessor.normalized ) {
      
       					const boxScale = getNormalizedComponentScale( WEBGL_COMPONENT_TYPES[ accessor.componentType ] );
       					vector.multiplyScalar( boxScale );
      
       				} // Note: this assumes that the sum of all weights is at most 1. This isn't quite correct - it's more conservative
       				// to assume that each target can have a max weight of 1. However, for some use cases - notably, when morph targets
       				// are used to implement key-frame animations and as such only two are active at a time - this results in very large
       				// boxes. So for now we make a box that's sometimes a touch too small but is hopefully mostly of reasonable size.
      
      
       				maxDisplacement.max( vector );
      
       			} else {
      
       				console.warn( 'THREE.GLTFLoader: Missing min/max properties for accessor POSITION.' );
      
       			}
      
       		}
      
       	} // As per comment above this box isn't conservative, but has a reasonable size for a very large number of morph targets.
      
      
       	box.expandByVector( maxDisplacement );
      
       }
      
       geometry.boundingBox = box;
       const sphere = new THREE.Sphere();
       box.getCenter( sphere.center );
       sphere.radius = box.min.distanceTo( box.max ) / 2;
       geometry.boundingSphere = sphere;
      

      }
      /**

    • @param {BufferGeometry} geometry

    • @param {GLTF.Primitive} primitiveDef

    • @param {GLTFParser} parser

    • @return {Promise}
      */

      function addPrimitiveAttributes( geometry, primitiveDef, parser ) {

       const attributes = primitiveDef.attributes;
       const pending = [];
      
       function assignAttributeAccessor( accessorIndex, attributeName ) {
      
       	return parser.getDependency( 'accessor', accessorIndex ).then( function ( accessor ) {
      
       		geometry.setAttribute( attributeName, accessor );
      
       	} );
      
       }
      
       for ( const gltfAttributeName in attributes ) {
      
       	const threeAttributeName = ATTRIBUTES[ gltfAttributeName ] || gltfAttributeName.toLowerCase(); // Skip attributes already provided by e.g. Draco extension.
      
       	if ( threeAttributeName in geometry.attributes ) continue;
       	pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ], threeAttributeName ) );
      
       }
      
       if ( primitiveDef.indices !== undefined && ! geometry.index ) {
      
       	const accessor = parser.getDependency( 'accessor', primitiveDef.indices ).then( function ( accessor ) {
      
       		geometry.setIndex( accessor );
      
       	} );
       	pending.push( accessor );
      
       }
      
       assignExtrasToUserData( geometry, primitiveDef );
       computeBounds( geometry, primitiveDef, parser );
       return Promise.all( pending ).then( function () {
      
       	return primitiveDef.targets !== undefined ? addMorphTargets( geometry, primitiveDef.targets, parser ) : geometry;
      
       } );
      

      }
      /**

    • @param {BufferGeometry} geometry

    • @param {Number} drawMode

    • @return {BufferGeometry}
      */

      function toTrianglesDrawMode( geometry, drawMode ) {

       let index = geometry.getIndex(); // generate index if not present
      
       if ( index === null ) {
      
       	const indices = [];
       	const position = geometry.getAttribute( 'position' );
      
       	if ( position !== undefined ) {
      
       		for ( let i = 0; i < position.count; i ++ ) {
      
       			indices.push( i );
      
       		}
      
       		geometry.setIndex( indices );
       		index = geometry.getIndex();
      
       	} else {
      
       		console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Undefined position attribute. Processing not possible.' );
       		return geometry;
      
       	}
      
       } //
      
      
       const numberOfTriangles = index.count - 2;
       const newIndices = [];
      
       if ( drawMode === THREE.TriangleFanDrawMode ) {
      
       	// gl.TRIANGLE_FAN
       	for ( let i = 1; i <= numberOfTriangles; i ++ ) {
      
       		newIndices.push( index.getX( 0 ) );
       		newIndices.push( index.getX( i ) );
       		newIndices.push( index.getX( i + 1 ) );
      
       	}
      
       } else {
      
       	// gl.TRIANGLE_STRIP
       	for ( let i = 0; i < numberOfTriangles; i ++ ) {
      
       		if ( i % 2 === 0 ) {
      
       			newIndices.push( index.getX( i ) );
       			newIndices.push( index.getX( i + 1 ) );
       			newIndices.push( index.getX( i + 2 ) );
      
       		} else {
      
       			newIndices.push( index.getX( i + 2 ) );
       			newIndices.push( index.getX( i + 1 ) );
       			newIndices.push( index.getX( i ) );
      
       		}
      
       	}
      
       }
      
       if ( newIndices.length / 3 !== numberOfTriangles ) {
      
       	console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to generate correct amount of triangles.' );
      
       } // build final geometry
      
      
       const newGeometry = geometry.clone();
       newGeometry.setIndex( newIndices );
       return newGeometry;
      

      }

      THREE.GLTFLoader = GLTFLoader;

    • } )();

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