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Note

Version 1.03 was released in October 2024; with this release, only the web version of the codebase was updated. Desktop builds (via Flatpak) are now created using Electron.

This git repository contains the MonoGame desktop version, and will remain at version 1.02.

Overview

In this game, you play against the AI in a chess match. The AI has vast computational resources, but you have hacks. Use your hacks to win!

How to execute the program

Linux

Make the Chess Comp Stomp with Hacks - Linux file executable and run it.

  • chmod a+x "./Chess Comp Stomp with Hacks - Linux"
  • "./Chess Comp Stomp with Hacks - Linux"
Windows

Run Chess Comp Stomp with Hacks - Windows.exe

Licensing

Programming

The source code of Chess Comp Stomp with Hacks is licensed under the MIT license. However, note that it uses dependencies and other assets that are licensed under different licenses.

The game is written in C# and uses the MonoGame framework. See Dependencies/MonoGame/MonoGame license.txt for details about MonoGame's license.

Font

The font used by this game was generated by metaflop. (See http://www.metaflop.com/modulator for more details about metaflop.) As the website notes: "All outline-based fonts (webfonts or otf) that are generated with this project are licensed under the SIL Open Font License v1.1 (OFL). This means that you can freely use and extend the fonts and also use them commercially. Any derivative work has to be made freely available under the same license."

Images

The game uses images from Kenney Asset Pack. These images are licensed under Creative Commons Zero (CC0). See www.kenney.nl for more details.

The images of chess pieces were created by Cburnett (https://en.wikipedia.org/wiki/User:Cburnett) and are licensed under the BSD license.

Sound effects

The sound effects were created by Kenney (https://www.kenney.nl) and are licensed under Creative Commons Zero.

Music

The music tracks were created by Juhani Junkala and are licensed under the CC0 Creative Commons License.

How to compile the source code

The game is written in C#, so you need to have the .NET SDK installed.

Use the dotnet publish command to compile the source code. Note that MonoGame recommends disabling ReadyToRun and disabling tiered compilation for performance reasons. MonoGame also recommends building the project as a self-contained application so that it requires no external dependencies. We also publish the project as a single binary file simply to reduce the number of output files. Note that although PublishSingleFile reduces the number of files, there may still be more than one output file; see https://community.monogame.net/t/building-with-publishsinglefile-on-3-8-1-doesnt-create-a-single-executable-file/18626 for details.

Linux:

cd "Source code"
dotnet publish ChessCompStompWithHacks -c Release -r linux-x64 /p:PublishReadyToRun=false /p:TieredCompilation=false /p:PublishSingleFile=true --self-contained

Windows:

cd "Source code"
dotnet publish ChessCompStompWithHacks -c Release -r win-x64 /p:PublishReadyToRun=false /p:TieredCompilation=false /p:PublishSingleFile=true --self-contained

Lastly, ensure that the Data folder is in the same folder as the resulting executable.

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