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Description
Description
I noticed an issue with camera panning behavior in F3D, especially when embedding F3D into a custom GUI application.
- When using Shift + Left Mouse Button to pan the camera, the movement is very laggy / stuttery.
- When using Middle Mouse Button (press and drag) to pan the camera, the movement is smooth and responsive.
- When integrating libf3d into a custom GUI application (e.g. using an external OpenGL context), Shift + Left Mouse Button panning does not work at all, while middle mouse panning still works correctly.
This makes camera interaction inconsistent and difficult to use in embedded scenarios.
Expected Behavior
- Camera panning using Shift + Left Mouse Button should be smooth and responsive.
- The behavior should be consistent between:
- standalone F3D usage
- embedded / integrated usage inside a custom GUI
- Shift + Left Mouse Button panning should work correctly when mouse and modifier events are forwarded from the host application.
Actual Behavior
- Shift + Left Mouse Button panning is significantly laggier than middle mouse panning.
- When F3D is embedded into a custom GUI, Shift + Left Mouse Button panning does not trigger camera translation at all.
- Middle mouse panning works correctly in all cases.
Environment
- F3D version: v3.4.0-RC1
- Platform: Windows
- Integration: Embedded into a custom GUI application
- Rendering backend: OpenGL (external context)
Additional Notes
- Mouse move and button events are forwarded correctly (rotation and middle mouse panning work as expected).
- Modifier keys (Shift) are correctly detected by the host application.
- The issue seems specific to how Shift + Left Mouse Button interactions are handled in embedded/integrated scenarios.
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