Remove errant return assignment#14164
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Oopsie! This could have been avoided if our types were modeled correctly with Flow (using a disjoint union). Fuzz tester didn't catch it because it does not generate cases where a Suspense component mounts with no children. I'll update it.
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sophiebits
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Do you not need to update the return pointer on currentPrimaryChild and its siblings (when they exist)?
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@sophiebits You do right before you traverse down into them, which is not true in this case. I think this is some copypasta from a different branch. |
sebmarkbage
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Oopsie! This could have been avoided if our types were modeled correctly with Flow (using a disjoint union). Fuzz tester didn't catch it because it does not generate cases where a Suspense component mounts with no children. I'll update it.
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Oopsie! This could have been avoided if our types were modeled correctly with Flow (using a disjoint union). Fuzz tester didn't catch it because it does not generate cases where a Suspense component mounts with no children. I'll update it.
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Oopsie!
This could have been avoided if our types were modeled correctly with Flow (using a disjoint union).
Fuzz tester didn't catch it because it does not generate cases where a Suspense component mounts with no children. I'll update it.
Fixes #14162