Include <filesystem> only if FMT_CPP_LIB_FILESYSTEM is set#4258
Merged
vitaut merged 1 commit intofmtlib:masterfrom Dec 7, 2024
Merged
Include <filesystem> only if FMT_CPP_LIB_FILESYSTEM is set#4258vitaut merged 1 commit intofmtlib:masterfrom
vitaut merged 1 commit intofmtlib:masterfrom
Conversation
This change results out of necessity since the Nintendo Switch console SDK does not support `std::filesystem`. The SDK still provides the `<filesystem>` header, but with an `#error` directive, effectively breaking any build that includes `<filesystem>` Because `<filesystem>` is present, `FMT_HAS_INCLUDE` is insufficient here. With this change and `FMT_CPP_LIB_FILESYSTEM` in place, one can define `FMT_CPP_LIB_FILESYSTEM=0` to work around this issue. This assumes that `<filesystem>` can be included (without warnings) if `FMT_CPP_LIB_FILESYSTEM` is set. If this is not the case, fmt would be broken even before this change as `std::filesystem::path` is used without the accompanying header.
Contributor
|
This PR is break stantart compatible implementations, because |
Contributor
|
Feature-test macros are also defined in |
Contributor
|
Merged, thanks! |
Contributor
Only in C++20, but |
Contributor
|
Hmm, I guess we could define |
Contributor
Fix: #4259 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This change results out of necessity since the Nintendo Switch console SDK does not support
std::filesystem. The SDK still provides the<filesystem>header, but with an#errordirective, effectively breaking any build that includes<filesystem>Because
<filesystem>is present,FMT_HAS_INCLUDEis insufficient here. With this change andFMT_CPP_LIB_FILESYSTEMin place, one can defineFMT_CPP_LIB_FILESYSTEM=0to work around this issue.This assumes that
<filesystem>can be included (without warnings) ifFMT_CPP_LIB_FILESYSTEMis set. If this is not the case, fmt would be broken even before this change asstd::filesystem::pathis used without the accompanying header.I've tested this locally using: