Web games possible? #465
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I'm not knowledgeable enough in the area of web-dev to know if this is a stupid question or not, but: I recently watched the Grayjay presentations from FUTO's PeerTube, and it was noted that Grayjay, basically, runs a lightweight browser underneath. Would it be possible to run browser games through Grayjay? Perhaps, as opposed to making a source for streaming videos from a page/site, make it fetch/interact with the game within a page. Below is an example of a free, "play-in-your-browser" game (demo) on itch.io that seems fairly easy to run. A number of browser games on this site require WebGL to run, but this one doesn't seem to (maybe because it was built in GB Studio? I'm unsure). https://atavistgames.itch.io/the-fallen-crown There are, of course, a number of games on this site that require payment as well. As such, If a source was to be made, greater functionality could be achieved by utilizing a system similar to how YouTube member content is accessed through the input of credentials for a personal account. Heck, if something like this could work, it might open up an even greater breadth of opportunities for sites such as "Armor Games" and "Kongregate", which host, among others, old Flash games (via the use of "Ruffle", and other such software). |
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Grayjay runs a V8 engine, which implements the logic of a given platform. While not actually running the entire webpage. It could be a possible future addition, but its kinda out of scope right now. |
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Grayjay runs a V8 engine, which implements the logic of a given platform. While not actually running the entire webpage.
While we might add an option to have webview content at some point, it is at the moment not the primary usecase.
It could be a possible future addition, but its kinda out of scope right now.
Before this the first next addition is likely article support (think news etc).