feat(core): comprehensive render/compute pass validation (v0.21.2)#105
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feat(core): comprehensive render/compute pass validation (v0.21.2)#105
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Track pipeline bind group count at SetPipeline, validate index < count at SetBindGroup. Prevents vkCmdBindDescriptorSets crash on AMD/NVIDIA when bind group index exceeds pipeline layout set count.
Matching Rust wgpu-core validation pattern: - Binder: tracks assigned vs expected bind group layouts per slot - SetBindGroup: MAX_BIND_GROUPS hard cap, index bounds, layout tracking - SetPipeline: updates expected layouts, tracks pipeline state - Draw/DrawIndexed: validates pipeline set + bind group compatibility - Dispatch: validates pipeline set + bind group compatibility - 13 binder tests + 9 integration tests - Prevents AMD/NVIDIA crash (ui#52) at wgpu API level
- Dynamic offset alignment check (256 bytes) in SetBindGroup - Vertex buffer count validation in Draw/DrawIndexed - Index buffer set check in DrawIndexed/DrawIndexedIndirect - Extracted validateSetBindGroup helper (DRY render/compute) - 15 new tests, 0 regressions
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14/17 Rust wgpu-core validation checks. Binder struct, SetBindGroup bounds, draw-time compatibility, dynamic offsets, vertex/index buffer. Fixes AMD/NVIDIA crash (ui#52).