Android Version(s): 9
Android Device(s): several
Oboe Version: latest
Short Description
I develop an app which operates with constantly sized buffer of frames. So I set the number of frames per callback with builder.setFramesPerCallback(256) but the aaudio backend crashes in this case.
Steps To Reproduce
Set the number of frames per callback using builder.setFramesPerCallback(N_of_frames).
Expected behavior
Normal operating.
Actual behavior
SIGABRT with:
F/AudioStreamRecord(26563): maybeConvertDeviceData() conversion size 512 too large for buffer 256
F/libc (26563): Fatal signal 6 (SIGABRT), code -6 (SI_TKILL) in tid 26636 (AudioRecord), pid 26563
<...>
backtrace:
#00 pc 0000000000021afc /system/lib64/libc.so (abort+124)
#01 pc 00000000000080f8 /system/lib64/liblog.so (__android_log_assert+296)
#02 pc 0000000000031b94 /system/lib64/libaaudio.so (aaudio::AudioStreamRecord::maybeConvertDeviceData(void const*, int)+236)
#03 pc 000000000002e30c /system/lib64/libaaudio.so (aaudio::AudioStreamLegacy::callDataCallbackFrames(unsigned char*, int)+260)
#04 pc 00000000000371a4 /system/lib64/libaaudio.so (FixedBlockWriter::processVariableBlock(unsigned char*, int)+220)
#05 pc 000000000002e928 /system/lib64/libaaudio.so (aaudio::AudioStreamLegacy::processCallbackCommon(int, void*)+696)
#06 pc 000000000005ab04 /system/lib64/libaudioclient.so (android::AudioRecord::processAudioBuffer()+1396)
#07 pc 000000000005a27c /system/lib64/libaudioclient.so (android::AudioRecord::AudioRecordThread::threadLoop()+252)
#08 pc 000000000000fb78 /system/lib64/libutils.so (android::Thread::_threadLoop(void*)+280)
#09 pc 000000000008429c /system/lib64/libc.so (__pthread_start(void*)+36)
#10 pc 00000000000233fc /system/lib64/libc.so (__start_thread+68)
Additional context
Also I sets channels count to 1 (mono) if it matter.
Android Version(s): 9
Android Device(s): several
Oboe Version: latest
Short Description
I develop an app which operates with constantly sized buffer of frames. So I set the number of frames per callback with
builder.setFramesPerCallback(256)but the aaudio backend crashes in this case.Steps To Reproduce
Set the number of frames per callback using
builder.setFramesPerCallback(N_of_frames).Expected behavior
Normal operating.
Actual behavior
SIGABRT with:
Additional context
Also I sets channels count to 1 (mono) if it matter.