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When I was building a white model of a building, I found that my physical character would jump slightly. After checking, I found that the jump was between two boxes. At first, I thought it was due to the gap caused by Convex. But when I overlapped the two boxes, it would also cause a small jump when it walked towards the seam. QQ2025616-14121.mp4And because I used an inverted cone as a character instead of a capsule, my jump was very obvious In addition, if I scale a box with a Convex of 0 to a large size. My character walking on it sometimes has a very large jump, but when my Convex is larger than a value, this jump will disappear. |
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This only works if you:
In general I would recommend not using |
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In the
EnhancedInternalEdgeRemovalTestin the Samples this is not needed to set the convex radius to 0, but if the convex radius is too big then it eventually will create jumps yes.