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Hello, I've been trying out the virtual character controller and have run into an issue with wall sliding. When sliding against a wall with holes (a StaticCompoundShape of ConvexHullShapes), the player oscillates quite a bit. 2025-07-08.16-34-56.mp4My character and extended update settings are the same as in the virtual character example. Tweaking them doesn't seem to help, though if I bring |
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The predictive contact distance will cause what is know as 'ghost collisions' and that is what you're seeing here. This is part of how the algorithm works and very hard to avoid. I think the effect is exaggerated because you use a box as character volume instead of a capsule. Have you tried with a capsule? |
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The predictive contact distance will cause what is know as 'ghost collisions' and that is what you're seeing here. This is part of how the algorithm works and very hard to avoid. I think the effect is exaggerated because you use a box as character volume instead of a capsule. Have you tried with a capsule?