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just-roll-credits

a basic raylib project that handles "rolling credits" from a configuration file.

dependencies

dunno, raylib c++ and cmake stuff?

building

execute cmake -S . -B build in project root directory then cmake --build build

run

./build/just-roll-credits/just-roll-credits /path/to/credits/file

TODO

  • get music into the credits
  • make credits last as long as the music?

credits file

requires a well formed credits file as an argument. an example credits file is in the example/ directory. the structure of the file is having a type at the start of each line followed by comma seperated values depending on the type.

type structure description
FADE_IN ,, credit text fades in, hangs for seconds, then fades out
WHITE_SPACE number of pixels to have before next credit
PAUSE a number of frames to halt for
CREDIT , a standard credit, scrolls at a constant rate
GRID ,,,... creates a grid of list of credits

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a basic raylib project that handles "rolling credits" from a configuration file.

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