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fix(panel-extension): prevent nested converter settings from resetting - #1363

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lucobellic:fix/nested-converter-settings
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lucobellic wants to merge 4 commits into
lichtblick-suite:developfrom
lucobellic:fix/nested-converter-settings

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@lucobellic

@lucobellic lucobellic commented Oct 8, 2026 •

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User-Facing Changes

Converter settings defined under SettingsTreeNode.children can reset after camera movement or a later panel save.

Description

The adapter saves edits to the layout, but the renderer keeps an older config.
Later saves overwrite the edits.

version: 1.29.1

lichtblick-settings-reset.mp4

Fix

Add an optional updater to updatePanelSettingsEditor.
The 3D panel uses it to apply edits through renderer.updateConfig and immediately save the updated config.
Other panels keep the existing save behavior.

Testing

Regression tests cover nested settings and persistence after a later save.

Example

Example of extension configuration

From the recording, add a cube with bottom and top texts

import { SceneUpdate, TextPrimitive } from "@foxglove/schemas";
import { ExtensionContext, Immutable, MessageEvent, SettingsTreeAction } from "@lichtblick/suite";

const fromSchemaName = "example.Cube";
const frameId = "base_link";

type CubeConfig = {
  topText: string;
  bottomText: string;
};

const defaultConfig: CubeConfig = { topText: "", bottomText: "" };

function label(text: string, z: number): TextPrimitive {
  return {
    pose: {
      position: { x: 0, y: 0, z },
      orientation: { x: 0, y: 0, z: 0, w: 1 },
    },
    billboard: true,
    font_size: 0.2,
    scale_invariant: false,
    color: { r: 1, g: 1, b: 1, a: 1 },
    text,
  };
}

export function activate(extensionContext: ExtensionContext): void {
  extensionContext.registerMessageConverter({
    fromSchemaName,
    toSchemaName: "foxglove.SceneUpdate",
    panelSettings: {
      "3D": {
        defaultConfig,
        settings: (config) => {
          const topicConfig = config as CubeConfig | undefined;
          return {
            fields: {
              bottomText: {
                input: "string",
                label: "Bottom text",
                value: topicConfig?.bottomText,
              },
            },
            children: {
              nestedTopText: {
                label: "Nested top text",
                fields: {
                  text: {
                    input: "string",
                    label: "Nested top text",
                    value: topicConfig?.topText,
                  },
                },
              },
            },
          };
        },
        handler: (action: SettingsTreeAction, config?: unknown) => {
          if (config == undefined || action.action !== "update") {
            return;
          }
          const topicConfig = config as CubeConfig;
          const field = action.payload.path.slice(2).join(".");
          if (field === "bottomText") {
            topicConfig.bottomText = action.payload.value as string;
          } else if (field === "nestedTopText.text") {
            topicConfig.topText = action.payload.value as string;
          }
        },
      },
    },

    converter: (_message: unknown, event: Immutable<MessageEvent>): SceneUpdate => {
      const topicConfig = event.topicConfig as Partial<CubeConfig> | undefined;
      const config = { ...defaultConfig, ...topicConfig };
      const texts: TextPrimitive[] = [];
      if (config.topText) {
        texts.push(label(config.topText, 0.8));
      }
      if (config.bottomText) {
        texts.push(label(config.bottomText, -0.8));
      }
      return {
        deletions: [],
        entities: [
          {
            timestamp: event.receiveTime,
            frame_id: frameId,
            id: "cube",
            lifetime: { sec: 0, nsec: 0 },
            frame_locked: false,
            metadata: [],
            arrows: [],
            cubes: [
              {
                pose: { position: { x: 0, y: 0, z: 0 }, orientation: { x: 0, y: 0, z: 0, w: 1 } },
                size: { x: 1, y: 1, z: 1 },
                color: { r: 1, g: 0, b: 0, a: 1 },
              },
            ],
            spheres: [],
            cylinders: [],
            lines: [],
            triangles: [],
            texts,
            models: [],
          },
        ],
      };
    },
  });
}

Let me know if you’d prefer that I open an issue so you can address the fix yourself.

Checklist

  • The web version was tested and it is running ok
  • The desktop version was tested and it is running ok
  • This change is covered by unit tests
  • Files constants.ts, types.ts and *.style.ts have been checked and relevant code snippets have been relocated

Summary by CodeRabbit

  • Bug Fixes
    • Nested topic settings now remain enabled when later camera movements save panel settings.
    • Changes to supported topic settings are applied through their corresponding settings handlers and are not overwritten by subsequent saves.
    • Editing topic settings no longer triggers an unnecessary panel configuration save, while other settings continue to save through the existing flow.

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No actionable comments were generated in the recent review. 🎉

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📥 Commits

Reviewing files that changed from the base of the PR and between 952d3a6 and 6ef1e2d.

📒 Files selected for processing (2)
  • packages/suite-base/src/components/PanelExtensionAdapter/PanelExtensionAdapter.tsx
  • packages/suite-base/src/panels/ThreeDeeRender/ThreeDeeRender.tsx

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Walkthrough

The adapter now supports topic-specific settings updates and forces conversion for supported topic settings actions. ThreeDeeRender applies settings editor updates to renderer configuration and saves when the topics configuration changes. Tests cover nested topic settings across a later camera-movement save.

Changes

Topic Settings Persistence

Layer / File(s) Summary
Adapter topic settings updates
packages/suite-base/src/components/PanelExtensionAdapter/types.ts, packages/suite-base/src/components/PanelExtensionAdapter/PanelExtensionAdapter.tsx, packages/suite-base/src/components/PanelExtensionAdapter/PanelExtensionAdapter.test.tsx
The panel context adds an optional topic-settings updater. The adapter routes supported settings actions through it and forces conversion for the topic. A test checks nested converter settings updates.
Renderer settings persistence
packages/suite-base/src/panels/ThreeDeeRender/ThreeDeeRender.tsx, packages/suite-base/src/panels/ThreeDeeRender/ThreeDeeRender.test.tsx
ThreeDeeRender applies settings editor updates to renderer configuration and saves when the topics configuration reference changes. An integration test verifies that a nested setting remains enabled after a later camera-movement save.

Priority: ⬇️ Low

Estimated code review effort: 3 (Moderate) | ~20 minutes

Change: Bug fix

Suggested reviewers: rodrigo-p-rodrigues

Merge Risk: ⚪ Minimal · up to 6ef1e

Converter edits are saved without the previously identified extra writes or first-edit failure. No actionable merge-blocking risk remains after normal checks.

🚥 Pre-merge checks | ✅ 5
✅ Passed checks (5 passed)
Check name Status Explanation
Description check ✅ Passed The description explains the converter settings reset issue, describes the fix, documents testing, provides an example, and completes all checklist items.
Title check ✅ Passed The title clearly and concisely identifies the panel-extension fix that prevents nested converter settings from resetting.
Docstring Coverage ✅ Passed Docstring coverage is 100.00% which is sufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 2 functions across 5 files.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.
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Actionable comments posted: 2


  • 🪄 Fix CodeRabbit comments on this PR
🤖 Prompt to fix review comments
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only still-valid issues, skip the rest with a brief reason, keep changes
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Inline comments:
Review comments at
@packages/suite-base/src/components/PanelExtensionAdapter/PanelExtensionAdapter.tsx:
- Line 412: Move the updateTopicSettings call inside the branch that matches a
topic action and schema, so actions outside topics do not trigger config writes
or 3D renderer and state updates.
- Line 423: In the topic action flow, initialize `draft.topics[topicName]` to an
empty config before invoking the converter handler when
`extensionsSettings[panelName]?.[schemaName]` has a handler. Keep the
initialization conditional on a handler being present, then pass the initialized
topic config to that handler.

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📒 Files selected for processing (5)
  • packages/suite-base/src/components/PanelExtensionAdapter/PanelExtensionAdapter.test.tsx
  • packages/suite-base/src/components/PanelExtensionAdapter/PanelExtensionAdapter.tsx
  • packages/suite-base/src/components/PanelExtensionAdapter/types.ts
  • packages/suite-base/src/panels/ThreeDeeRender/ThreeDeeRender.test.tsx
  • packages/suite-base/src/panels/ThreeDeeRender/ThreeDeeRender.tsx

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Direct layout saves can leave panel config stale and lose nested edits.
Add an optional updater to updatePanelSettingsEditor so panels can apply
converter edits to their own config. Keep the existing save fallback.
Prevent later camera or panel saves from resetting nested converter edits.
Provide a settings updater that applies edits through renderer.updateConfig
and immediately saves the resulting config to keep both copies in sync.
@lucobellic
lucobellic force-pushed the fix/nested-converter-settings branch from 952d3a6 to 6ef1e2d Compare October 8, 2026 13:33
@sonarqubecloud

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Quality Gate Failed Quality Gate failed

Failed conditions
75.8% Coverage on New Code (required ≥ 80%)

See analysis details on SonarQube Cloud

@rodrigo-p-rodrigues

rodrigo-p-rodrigues commented Oct 15, 2026 •

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Contributor

Hi @lucobellic, please recreate this PR with "bugfix/" as per our branch naming convention.
I haven't fully investigated this, but on a surface level it seems to me that you're fixing a symptom and not the root cause.
Why is a camera move overwriting some unrelated config? I think the investigation should be geared toward this.

@lucobellic

lucobellic commented Oct 15, 2026 •

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@rodrigo-p-rodrigues

The root cause is that converter edits update the saved layout but leave the 3D panel’s local config and renderer.config stale.
Any later panel save can therefore overwrite those edits.

Camera movement exposes this because it updates cameraState in the local config, then uses the panel’s shared save mechanism, which persists the full configuration.

This fix routes converter edits through renderer.updateConfig, which also synchronizes the panel’s local state through configChange.
That follows the renderer’s existing update flow and ensures subsequent panel saves preserve the edits, regardless of what triggers the save.

So this addresses the underlying state divergence, rather than adding a camera specific workaround for the symptom.

@lucobellic

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Recreated with the required bugfix/ branch prefix in #1367. Closing this PR in favor of #1367.

@lucobellic lucobellic closed this Oct 15, 2026
@lucobellic
lucobellic deleted the fix/nested-converter-settings branch October 15, 2026 11:02
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2 participants