Split net library into client and server#717
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Nicell wants to merge 1 commit into
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aatxe
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Jan 13, 2026
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| int luaopen_net(lua_State* L) | ||
| { | ||
| globalCurlInit(); | ||
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| luaL_register(L, "net", net::lib); | ||
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| return 1; | ||
| } | ||
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| int luteopen_net(lua_State* L) | ||
| { | ||
| globalCurlInit(); | ||
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| lua_createtable(L, 0, std::size(net::lib)); | ||
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| for (auto& [name, func] : net::lib) | ||
| { | ||
| if (!name || !func) | ||
| break; | ||
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| lua_pushcfunction(L, func, name); | ||
| lua_setfield(L, -2, name); | ||
| } | ||
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| lua_setreadonly(L, -1, 1); | ||
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| return 1; | ||
| } |
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Environment setup seems to be broken now with how they're split. I want to make all of the modules/submodules for the runtime libraries more uniform here, but in general, we should have open for @lute/net/client and open for @lute/net/server and an open for @lute/net that, at the very least, exposes those two tables as client and server within it.
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I'd like to get websockets in upstream, as I've been using my branch of it for a bit with success. First, though, splitting net into server and client should make it cleaner and easier to review the upcoming websocket PRs... Also the file was getting really long.