When the logarithmic depth buffer is enabled, antialiasing fails in areas where geometry intersects or lines up. See screenshot below. It feels like this would be a common issue, but I couldn't find any other post on it.
With logarithmic depth buffer enabled. Notice the jagged, aliased lines.

With logarithmic depth buffer disabled.

I've encountered this on desktop computers. I've seen it on both Linux Ubuntu and Fedora, in the Chrome browser. I don't remember how it looks in Windows, but it seems a bit strange if it would be different there?
Right now we're at version 0.129.0 of threejs, but it's always been like this since we started using logarithmic depth (1-2 years ago), and it happens with all geometry.
Is it like this for everyone else? Any idea how to fix it, or is it something we just have to live with?
Thanks.
When the logarithmic depth buffer is enabled, antialiasing fails in areas where geometry intersects or lines up. See screenshot below. It feels like this would be a common issue, but I couldn't find any other post on it.
With logarithmic depth buffer enabled. Notice the jagged, aliased lines.

With logarithmic depth buffer disabled.

I've encountered this on desktop computers. I've seen it on both Linux Ubuntu and Fedora, in the Chrome browser. I don't remember how it looks in Windows, but it seems a bit strange if it would be different there?
Right now we're at version 0.129.0 of threejs, but it's always been like this since we started using logarithmic depth (1-2 years ago), and it happens with all geometry.
Is it like this for everyone else? Any idea how to fix it, or is it something we just have to live with?
Thanks.