WebGLRenderer: Fix transmission with nested render calls.#27886
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Mugen87
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Mar 8, 2024
| textureWidth: window.innerWidth * window.devicePixelRatio, | ||
| textureHeight: window.innerHeight * window.devicePixelRatio | ||
| textureWidth: window.innerWidth, | ||
| textureHeight: window.innerHeight |
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I've decreased the resolution a bit otherwise rendering becomes too fragment shader heavy.
📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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Fixed #27846.
Description
This PR makes sure transmission can be used when a scene is rendered with nested render calls which is for example true when using mirrors. This fixes the instance of
Reflectorin thewebxr_vr_sandboxexample which was also reported in #27846.Thanks to @LR17's research we know now that without this change the contents of the (single) transmission render target would be overwritten. By having a render target for each render state, this does not happen anymore.