Addons: Remove PackedPhongMaterial.#29382
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Mugen87 merged 1 commit intomrdoob:devfrom Sep 10, 2024
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leftovers after removing `PackedPhongMaterial ` mrdoob#29382
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leftovers after removing `PackedPhongMaterial ` #29382
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Related issue: #29295
Description
This PR removes
PackedPhongMaterialwhich was originally added as a part ofGeometryCompressionUtils.The utils module itself is retained but no material modification happens anymore so if developers decide to compress their geometry data with
GeometryCompressionUtils, they have to implement the decompression in the shader by themselves.As an alternative to
GeometryCompressionUtils, developers should consider a glTF based workflow with tools likemeshoptimizerto optimized their assets (see https://threejs.org/examples/webgl_loader_gltf_compressed). If geometry data require a special decompression in the shader, things like ray casting or bounding volume computation won't work on the JS side (unless the engine is modified).The decompression in the shader stage is something that we can achieve easier with TSL in the future so this is one more reasons to keep
GeometryCompressionUtilsaround.