ShadowNode: Fix VSM with point lights. #31103
Merged
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Related issue: https://discourse.threejs.org/t/webgpu-shadow-tests-and-findings/82561
Description
A user in the forum reported an error that the combination of VSM and point lights is currently not supported with
WebGPURenderer. The PR fixes that by making sure point light shadows use their default point shadow filter and not VSM similar toWebGLRenderer.