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@Mugen87 Mugen87 commented May 14, 2025

Related issue: https://discourse.threejs.org/t/webgpu-shadow-tests-and-findings/82561

Description

A user in the forum reported an error that the combination of VSM and point lights is currently not supported with WebGPURenderer. The PR fixes that by making sure point light shadows use their default point shadow filter and not VSM similar to WebGLRenderer.

@Mugen87 Mugen87 added this to the r177 milestone May 14, 2025
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📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 337.26
78.64
337.26
78.64
+0 B
+0 B
WebGPU 549.52
152.34
549.57
152.34
+42 B
+6 B
WebGPU Nodes 548.87
152.18
548.92
152.19
+42 B
+6 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 467.34
112.95
467.34
112.95
+0 B
+0 B
WebGPU 624.43
169.06
624.48
169.06
+42 B
+2 B
WebGPU Nodes 579.28
158.35
579.33
158.35
+42 B
+1 B

@Mugen87 Mugen87 merged commit e23e457 into mrdoob:dev May 14, 2025
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RuthySheffi pushed a commit to RuthySheffi/three.js that referenced this pull request Jun 5, 2025
RuthySheffi pushed a commit to RuthySheffi/three.js that referenced this pull request Jun 5, 2025
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