WebGLRenderer: Support MRT for 2d array textures#31476
Merged
Mugen87 merged 1 commit intomrdoob:devfrom Jul 22, 2025
Merged
Conversation
📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
|
Mugen87
reviewed
Jul 22, 2025
Mugen87
approved these changes
Jul 22, 2025
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Related issue: #30151
Description
Adds support for 2d array textures and 3d textures when using multiple render targets. The
setupRenderTargetmethod inWebGLTexturesmade the assumption that formultipleRenderTargets(textures.length > 1) the individual textures would beTEXTURE_2D. This is changed to also handleTEXTURE_2D_ARRAYandTEXTURE_3D.The layer passed to
setRenderTargetis used for all targets. Binding different layers as touched upon in #30151 is not part of this PR.This contribution is funded by Fern Solutions