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LWOLoader: Deprecate loader.#33621

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LWOLoader: Deprecate loader.#33621
Mugen87 wants to merge 1 commit into
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@Mugen87 Mugen87 commented May 21, 2026

Related issue: -

Description

I'd like to propose to deprecate LWOLoader:

  • It's a proprietary format intended for the LightWave ecosystem.
  • Blender stopped built-in LWO support since 3.xx and none of the other major DCC tools (Maya, 3DS Max, Cinema 4D, Houdini) import LWO out of the box.
  • Modern asset/scan pipelines (Sketchfab, Polycam, RealityCapture, KIRI Engine, Substance, USD-based tooling) provide no LWO export.
  • None of the big game engines (at least Unreal, Unity, CryEngine, Godot) import LWO out of the box.
  • LightWave supports FBX and glTF export so we can guide users to other formats three.js supports.
  • Also considering the maintenance costs: The loader with its parse modules have ~3,000 LOC. Two parallel format versions (LWO2 and LWO3) must be kept working. Regarding the code, almost FBXLoader's footprint but LWO is far less relevant.

@mrdoob Similar to #33363, I'd like your approval on this one 😇 . Is this change okay with you?

@Mugen87 Mugen87 added this to the r185 milestone May 21, 2026
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