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I've been using a slightly modified version of this in my own project which has a lot of streams being mixed together/ dropped over periods of time. This causes issues as after calling releaseStreams() there is still a canvas element left in the DOM which can cause a lot of build-up over time.
I propose that a basic end() function is added which serves the same function as releaseStreams but also removes the mixer canvas element. This should be as simple as adding the following code:
this.end = function(){
this.releaseStreams();
canvas.parentNode.removeChild(canvas);
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