The SplashManager class (via NeoForge's patches) has a check to disable modded splash texts if someone modifies the vanilla splashes.txt.
I'm going to be completely honest, this is clunky and over-engineered.
This is a far better suited task for a config.
If someone wants to have modded splashes but want to modify the vanilla splashes then they are out of luck,
and if someone wanted to have only vanilla splashes but no modded splashes then they would have to copy the entire 400+ line splashes file from the decompiled Minecraft assets and add it to their own resource pack.
Neither of these outcomes are fun, so it would probably benefit everyone to have this as a config.
The
SplashManagerclass (via NeoForge's patches) has a check to disable modded splash texts if someone modifies the vanillasplashes.txt.I'm going to be completely honest, this is clunky and over-engineered.
This is a far better suited task for a config.
If someone wants to have modded splashes but want to modify the vanilla splashes then they are out of luck,
and if someone wanted to have only vanilla splashes but no modded splashes then they would have to copy the entire 400+ line splashes file from the decompiled Minecraft assets and add it to their own resource pack.
Neither of these outcomes are fun, so it would probably benefit everyone to have this as a config.