[FIX] Enforce WGSL syntax highlighting in all WGSL chunks#8300
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willeastcott merged 1 commit intomainfrom Dec 21, 2025
Merged
[FIX] Enforce WGSL syntax highlighting in all WGSL chunks#8300willeastcott merged 1 commit intomainfrom
willeastcott merged 1 commit intomainfrom
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Pull request overview
This pull request corrects the language annotation comments in WGSL shader chunk files from /* glsl */ to /* wgsl */ to accurately reflect the shader language being used. These comment annotations are typically used by code editors and IDEs for syntax highlighting and language support.
- Updated language annotation comments from
/* glsl */to/* wgsl */in 7 shader chunk files - All changes are within the
src/scene/shader-lib/wgsl/chunks/directory - No functional changes; this is purely a metadata/documentation improvement
Reviewed changes
Copilot reviewed 7 out of 7 changed files in this pull request and generated no comments.
Show a summary per file
| File | Description |
|---|---|
src/scene/shader-lib/wgsl/chunks/particle/frag/particle_lighting.js |
Corrected language annotation from GLSL to WGSL |
src/scene/shader-lib/wgsl/chunks/particle/frag/particle_blendNormal.js |
Corrected language annotation from GLSL to WGSL |
src/scene/shader-lib/wgsl/chunks/lit/frag/spot.js |
Corrected language annotation from GLSL to WGSL |
src/scene/shader-lib/wgsl/chunks/lit/frag/reflectionSheen.js |
Corrected language annotation from GLSL to WGSL |
src/scene/shader-lib/wgsl/chunks/lit/frag/metalnessModulate.js |
Corrected language annotation from GLSL to WGSL |
src/scene/shader-lib/wgsl/chunks/lit/frag/lighting/shadowPCF3.js |
Corrected language annotation from GLSL to WGSL |
src/scene/shader-lib/wgsl/chunks/lit/frag/lighting/lightEvaluation.js |
Corrected language annotation from GLSL to WGSL |
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slimbuck
approved these changes
Dec 21, 2025
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This pull request updates several shader chunk files to clarify that they use the WGSL shading language instead of GLSL. The change is made by updating the comment in the default export of each file from
/* glsl */to/* wgsl */. No functional or logic changes are introduced; this is a consistency and clarity improvement across the shader codebase.Shader language annotation updates:
/* glsl */to/* wgsl */in the following files to accurately reflect the use of WGSL:src/scene/shader-lib/wgsl/chunks/lit/frag/lighting/lightEvaluation.jssrc/scene/shader-lib/wgsl/chunks/lit/frag/lighting/shadowPCF3.jssrc/scene/shader-lib/wgsl/chunks/lit/frag/metalnessModulate.jssrc/scene/shader-lib/wgsl/chunks/lit/frag/reflectionSheen.jssrc/scene/shader-lib/wgsl/chunks/lit/frag/spot.jssrc/scene/shader-lib/wgsl/chunks/particle/frag/particle_blendNormal.jssrc/scene/shader-lib/wgsl/chunks/particle/frag/particle_lighting.jsChecklist