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Description
certain shaders don't support the off-axis rendering that is necessary to display on certain VR headsets. this causes many weird visual issues on affected headsets (notably the clouds in ace combat 7, but there must be others.)
This could be addressed by forcing the renderer to render symmetrical projections, and adjusting the finished image after to compensate. This would have the drawback of cropping parts of the screens, a potential workaround for that would be to render beyond the visible area with a wider FOV, and zoom in the image to compensate. This would make it possible to work around the shader issues at the cost of some performance from the extra resolution.
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