Currently, I'm loading ttf files using this code:
using MemoryStream ms = new MemoryStream();
TitleContainer.OpenStream($"{Content.RootDirectory}/Fonts/FontFile.ttf").CopyTo(ms);
byte[] fontBytes = ms.ToArray();
DynamicSpriteFont font = DynamicSpriteFont.FromTtf(fontBytes, 30);
It would be nice if the MemoryStream part could be done from DynamicSpriteFont's side. Then I could do:
Stream fontStream = TitleContainer.OpenStream($"{Content.RootDirectory}/Fonts/FontFile.ttf");
DynamicSpriteFont font = DynamicSpriteFont.FromTtf(fontStream, 30);