Skip to content

Reduce complexity by losing the NoMX code #101

@sebsjames

Description

@sebsjames

I created two parallel sets of code, one with multi-context/window guaranteed-safe use of GL function pointers (the 'MX' files) and one with the not-guaranteed-multicontext safe scheme that prefixes all GL functions with 'gl' (the 'NoMX' files). I prefer the MX scheme, but kept/needed NoMX to interact with the original version of libcompoundray, which had gl calls in it. However, I have since written all the GL functionality out of my fork of libcompoundray, so the extra complexity here is now just technical debt.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions