Description
Transform component on MeshRender is not working properly. When changing the position, the Mesh Render remains in the coordinate center. The rotation doesn't work completely.
Prerequisites
Launch the World Editor
Steps to Reproduce
- Create a MeshRender
- Change the Position in the Transform component
Expected behavior:
The entire object will move to a new position
Actual behavior:
Only the Transform component is being moved
Reproducibility:
Always
Versions
Build Version: 2025.3
Build Revision: c1978c8
Build CPU Architecture: x86_64
OS Name: Windows 10 Version 2009
OS CPU Architecture: x86_64
Kernel version: 10.0.19045
Additional Information
Also, the Rotation does not work completely. If you delete the Transform component, it is still displayed in the editor (Screenshot2).


Description
Transform component on MeshRender is not working properly. When changing the position, the Mesh Render remains in the coordinate center. The rotation doesn't work completely.
Prerequisites
Launch the World Editor
Steps to Reproduce
Expected behavior:
The entire object will move to a new position
Actual behavior:
Only the Transform component is being moved
Reproducibility:
Always
Versions
Build Version: 2025.3
Build Revision: c1978c8
Build CPU Architecture: x86_64
OS Name: Windows 10 Version 2009
OS CPU Architecture: x86_64
Kernel version: 10.0.19045
Additional Information
Also, the Rotation does not work completely. If you delete the Transform component, it is still displayed in the editor (Screenshot2).