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Editor: Transform component on MeshRender is not working properly #1158

@ForestSWAMP

Description

@ForestSWAMP

Description

Transform component on MeshRender is not working properly. When changing the position, the Mesh Render remains in the coordinate center. The rotation doesn't work completely.

Prerequisites

Launch the World Editor

Steps to Reproduce

  1. Create a MeshRender
  2. Change the Position in the Transform component

Expected behavior:

The entire object will move to a new position

Actual behavior:

Only the Transform component is being moved

Reproducibility:

Always

Versions

Build Version: 2025.3
Build Revision: c1978c8
Build CPU Architecture: x86_64
OS Name: Windows 10 Version 2009
OS CPU Architecture: x86_64
Kernel version: 10.0.19045

Additional Information

Also, the Rotation does not work completely. If you delete the Transform component, it is still displayed in the editor (Screenshot2).

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