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Editor: Mesh instance reuse for objects in FBX importer #846

@eprikazchikov

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@eprikazchikov

Is your feature request related to a problem? Please describe.

FBX format supports a mesh structure reuse in it's objects

Describe the solution you'd like

Need to track mesh instances during import and reuse meshes if it possible.
This will remove duplicates of meshes and will allow to use GPU instancing.

Describe alternatives you've considered

n/a

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    P2This issue should be included to the next release

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