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Editor: Mesh instance reuse for objects in FBX importer #846
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P2This issue should be included to the next releaseThis issue should be included to the next release
Description
Is your feature request related to a problem? Please describe.
FBX format supports a mesh structure reuse in it's objects
Describe the solution you'd like
Need to track mesh instances during import and reuse meshes if it possible.
This will remove duplicates of meshes and will allow to use GPU instancing.
Describe alternatives you've considered
n/a
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P2This issue should be included to the next releaseThis issue should be included to the next release
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Done for Release