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Engine: Flexible Visual Effects system #893

@eprikazchikov

Description

@eprikazchikov

Is your feature request related to a problem? Please describe.

As a game developer I would like to have more flexible tool to create visual effects

Describe the solution you'd like

Current implementation s "modificator" based. We need a more flexible way to make simulations.
I would like to implement Operator based approach. When all changes of particle attributes will be made by a sequence of simple commands deserialized to and executed from resource.

Describe alternatives you've considered

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