-
-
Notifications
You must be signed in to change notification settings - Fork 46
Render: Emissive materials doesn't applies Bloom #947
Copy link
Copy link
Closed
Labels
P2This issue should be included to the next releaseThis issue should be included to the next release
Description
Description
Emissive materials doesn't applies Bloom
Prerequisites
Run World Editor and one a project
Steps to Reproduce
- Create an Emissive material with high rate of brightness
- Place a 3D object on scene and apply the material
- Enable Bloom
Expected behavior:
- Bloom halo is visible
Actual behavior:
- No Bloom
Reproducibility:
100%
Versions
2025.1
Additional Information
n/a
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
P2This issue should be included to the next releaseThis issue should be included to the next release
Type
Projects
Status
Done for Release