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Render: Emissive materials doesn't applies Bloom #947

@eprikazchikov

Description

@eprikazchikov

Description

Emissive materials doesn't applies Bloom

Prerequisites

Run World Editor and one a project

Steps to Reproduce

  1. Create an Emissive material with high rate of brightness
  2. Place a 3D object on scene and apply the material
  3. Enable Bloom

Expected behavior:

  1. Bloom halo is visible

Actual behavior:

  1. No Bloom

Reproducibility:

100%

Versions

2025.1

Additional Information

n/a

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    P2This issue should be included to the next release

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    Projects

    Status

    Done for Release

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