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2 changes: 2 additions & 0 deletions modules/editor/grapheditor/editor/graph/graphview.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -147,6 +147,8 @@ void GraphView::setGraph(AbstractNodeGraph *graph) {

std::list<std::string> nodeList = graph->nodeList();

nodeList.sort();

// Create menu
for(auto &it : nodeList) {
QMenu *menu = m_createMenu;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -101,6 +101,7 @@ void LinksRender::draw(CommandBuffer &buffer) {
if(!vertices.empty()) {
m_creationMesh->setVertices(vertices);
m_creationMesh->setUv0(uvs);
m_creationMesh->setColors(colors);
m_creationMesh->setIndices(indices);
m_creationMesh->recalcBounds();
}
Expand Down
22 changes: 11 additions & 11 deletions modules/editor/shadertools/converter/functions/vectoroperator.h
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ class VectorOperator : public ShaderNode {
};

class CrossProduct : public ShaderNode {
A_OBJECT(CrossProduct, ShaderNode, Shader/Vector_Operators)
A_OBJECT(CrossProduct, ShaderNode, Shader/Vector Operators)

public:
CrossProduct() {
Expand All @@ -30,7 +30,7 @@ class CrossProduct : public ShaderNode {
};

class Distance : public ShaderNode {
A_OBJECT(Distance, ShaderNode, Shader/Vector_Operators)
A_OBJECT(Distance, ShaderNode, Shader/Vector Operators)

public:
Distance() {
Expand All @@ -49,7 +49,7 @@ class Distance : public ShaderNode {
};

class DotProduct : public ShaderNode {
A_OBJECT(DotProduct, ShaderNode, Shader/Vector_Operators)
A_OBJECT(DotProduct, ShaderNode, Shader/Vector Operators)

public:
DotProduct() {
Expand All @@ -68,7 +68,7 @@ class DotProduct : public ShaderNode {
};

class Length : public ShaderNode {
A_OBJECT(Length, ShaderNode, Shader/Vector_Operators)
A_OBJECT(Length, ShaderNode, Shader/Vector Operators)

public:
Length() {
Expand All @@ -86,7 +86,7 @@ class Length : public ShaderNode {
};

class Normalize : public ShaderNode {
A_OBJECT(Normalize, ShaderNode, Shader/Vector_Operators)
A_OBJECT(Normalize, ShaderNode, Shader/Vector Operators)

public:
Normalize() {
Expand All @@ -104,7 +104,7 @@ class Normalize : public ShaderNode {
};

class Reflect : public ShaderNode {
A_OBJECT(Reflect, ShaderNode, Shader/Vector_Operators)
A_OBJECT(Reflect, ShaderNode, Shader/Vector Operators)

public:
Reflect() {
Expand All @@ -123,7 +123,7 @@ class Reflect : public ShaderNode {
};

class Refract : public ShaderNode {
A_OBJECT(Refract, ShaderNode, Shader/Vector_Operators)
A_OBJECT(Refract, ShaderNode, Shader/Vector Operators)

public:
Refract() {
Expand All @@ -143,7 +143,7 @@ class Refract : public ShaderNode {
};

class Append : public VectorOperator {
A_OBJECT(Append, ShaderNode, Shader/Vector_Operators)
A_OBJECT(Append, ShaderNode, Shader/Vector Operators)

public:
Append() {
Expand Down Expand Up @@ -204,7 +204,7 @@ class Append : public VectorOperator {
};

class Split : public VectorOperator {
A_OBJECT(Split, ShaderNode, Shader/Vector_Operators)
A_OBJECT(Split, ShaderNode, Shader/Vector Operators)

A_PROPERTIES(
A_PROPERTY(float, default_X, Split::valueX, Split::setValueX),
Expand Down Expand Up @@ -276,7 +276,7 @@ class Split : public VectorOperator {
};

class Swizzle : public VectorOperator {
A_OBJECT(Swizzle, ShaderNode, Shader/Vector_Operators)
A_OBJECT(Swizzle, ShaderNode, Shader/Vector Operators)

A_PROPERTIES(
A_PROPERTYEX(Components, channel_0, Swizzle::channel0, Swizzle::setChannel0, "enum=Components"),
Expand Down Expand Up @@ -380,7 +380,7 @@ class Swizzle : public VectorOperator {
};

class Mask : public VectorOperator {
A_OBJECT(Mask, ShaderNode, Shader/Vector_Operators)
A_OBJECT(Mask, ShaderNode, Shader/Vector Operators)

A_PROPERTIES(
A_PROPERTY(bool, R, Mask::r, Mask::setR),
Expand Down
2 changes: 1 addition & 1 deletion modules/editor/shadertools/converter/rootnode.h
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ class ShaderRootNode : public GraphNode {
A_PROPERTY(bool, depthWrite, ShaderRootNode::depthWrite, ShaderRootNode::setDepthWrite),
A_PROPERTYEX(TestFunction, depthCompare, ShaderRootNode::depthCompare, ShaderRootNode::setDepthCompare, "enum=TestFunction"),

A_PROPERTY(bool, stencilTest, ShaderRootNode::stencilTest, ShaderRootNode::setDepthTest),
A_PROPERTY(bool, stencilTest, ShaderRootNode::stencilTest, ShaderRootNode::setStencilTest),
A_PROPERTY(int, stencilReadMask, ShaderRootNode::stencilReadMask, ShaderRootNode::setStencilReadMask),
A_PROPERTY(int, stencilWriteMask, ShaderRootNode::stencilWriteMask, ShaderRootNode::setStencilWriteMask),
A_PROPERTY(int, stencilReference, ShaderRootNode::stencilReference, ShaderRootNode::setStencilReference),
Expand Down
6 changes: 5 additions & 1 deletion modules/editor/shadertools/converter/shadergraph.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -210,7 +210,11 @@ ShaderGraph::ShaderGraph() :
Url url(it.second);

if(url.host() == "Shader") {
m_nodeTypes.push_back(url.path());
std::string path = url.path();
if(path.front() == '/') {
path.erase(0, 1);
}
m_nodeTypes.push_back(path);
}
}

Expand Down
67 changes: 36 additions & 31 deletions modules/editor/shadertools/templates/Material.mtl
Original file line number Diff line number Diff line change
@@ -1,31 +1,36 @@
{
"Blend": 0,
"Depth": true,
"Links": [
{
"IPort": 0,
"OPort": 0,
"Receiver": 0,
"Sender": 1
}
],
"Model": 1,
"Nodes": [
{
"Type": "ConstVector3",
"Values": {
"Value": [
67,
255,
255,
255,
255
]
},
"X": -200,
"Y": 0
}
],
"Side": false,
"Type": 0
}
<document version="14">
<graph>
<nodes>
<node y="0" x="0" type="ShaderRootNode" index="0">
<value name="materialType" type="int">0</value>
<value name="lightingModel" type="int">1</value>
<value name="wireFrame" type="bool">false</value>
<value name="twoSided" type="bool">false</value>
<value name="useWithSkinned" type="bool">true</value>
<value name="useWithParticles" type="bool">true</value>
<value name="blendColorOperation" type="int">0</value>
<value name="blendAlphaOperation" type="int">0</value>
<value name="blendSourceColor" type="int">0</value>
<value name="blendSourceAlpha" type="int">0</value>
<value name="blendDestinationColor" type="int">1</value>
<value name="blendDestinationAlpha" type="int">1</value>
<value name="depthTest" type="bool">true</value>
<value name="depthWrite" type="bool">true</value>
<value name="depthCompare" type="int">1</value>
<value name="stencilTest" type="bool">false</value>
<value name="stencilReadMask" type="int">1</value>
<value name="stencilWriteMask" type="int">1</value>
<value name="stencilReference" type="int">0</value>
<value name="stencilCompareBack" type="int">7</value>
<value name="stencilCompareFront" type="int">7</value>
<value name="stencilFailBack" type="int">0</value>
<value name="stencilFailFront" type="int">0</value>
<value name="stencilPassBack" type="int">0</value>
<value name="stencilPassFront" type="int">0</value>
<value name="stencilZFailBack" type="int">0</value>
<value name="stencilZFailFront" type="int">0</value>
</node>
</nodes>
<links/>
</graph>
</document>
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