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4 changes: 4 additions & 0 deletions engine/includes/resources/prefab.h
Original file line number Diff line number Diff line change
Expand Up @@ -19,6 +19,10 @@ class ENGINE_EXPORT Prefab : public Resource {
Actor *actor() const;
void setActor(Actor *actor);

private:
void loadUserData(const VariantMap &data) override;
VariantMap saveUserData() const override;

private:
friend class ActorTest;

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1 change: 1 addition & 0 deletions engine/src/components/actor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -689,6 +689,7 @@ void Actor::prefabUpdated(int state, void *ptr) {
p->m_data = p->saveUserData();
} break;
case Resource::Ready: {
p->m_transform = nullptr;
Object::ObjectList prefabObjects;
Object::enumObjects(p->m_prefab->actor(), prefabObjects);

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30 changes: 30 additions & 0 deletions engine/src/resources/prefab.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,10 @@

#include <components/actor.h>

namespace {
const char *gActor("Actor");
};

/*!
\class Prefab
\brief A small piece of objects hierarchy which can be placed on the scene.
Expand Down Expand Up @@ -37,3 +41,29 @@ void Prefab::setActor(Actor *actor) {
m_actor->setParent(this);
}
}

/*!
\internal
*/
void Prefab::loadUserData(const VariantMap &data) {
Resource::loadUserData(data);

auto it = data.find(gActor);
if(it != data.end()) {
uint32_t uuid = uint32_t((*it).second.toInt());
Object *object = Engine::findObject(uuid, Engine::findRoot(this));
setActor(dynamic_cast<Actor *>(object));
}
}
/*!
\internal
*/
VariantMap Prefab::saveUserData() const {
VariantMap result(Resource::saveUserData());

if(m_actor) {
result[gActor] = int(m_actor->uuid());
}

return result;
}