Engine: BSD: Address SIGSEGV error Addition#791
Engine: BSD: Address SIGSEGV error Addition#791eprikazchikov merged 1 commit intothunder-engine:masterfrom thearchivalone:te-778_b
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This PR improves #788 |
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Redoing this real fast on a new branch. Will have it shortly. Rebasing it partially broke my original commit. |
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Switching it to master fixed it for me. Sometimes, the compiler on my end will complain about using |
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If you like this and everything passes, this is ready. Thank you good sir for giving me something to be excited about at work. The fact I barely had to touch your code directly and there wasn't much C++ code that needed to be added to get an initial native build working of your engine and editor, that honestly means you know what you're doing and have designed your tools and system well. I can't wait to dive further into Thunder. I plan to keep contributing and start actually using the tools. <3 |
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Now comes the fun part: testing, bug fixing and working on getting Qt working locally to make SDK distributing a thing. Getting parity with the other platforms and fixing any performance issues where needed will make the port feel more professional and be more appealing to game developers that want to build on the BSDs. Again, there's not many game dev tools for the platform so this is a pretty big deal for me 🤠 |
Thank you! |
We have liftoff. The WorldEditor natively works on FreeBSD 14.0. 🥹