Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 0 additions & 3 deletions engine/includes/components/animator.h
Original file line number Diff line number Diff line change
Expand Up @@ -68,9 +68,6 @@ class ENGINE_EXPORT Animator : public NativeBehaviour {
void start() override;
void update() override;

void loadUserData(const VariantMap &data) override;
VariantMap saveUserData() const override;

void setClips(AnimationClip *start, AnimationClip *end, float duration = 0.0f, float time = 0.0f);

static void stateMachineUpdated(int state, void *ptr);
Expand Down
7 changes: 2 additions & 5 deletions engine/includes/components/armature.h
Original file line number Diff line number Diff line change
Expand Up @@ -24,15 +24,12 @@ class ENGINE_EXPORT Armature : public NativeBehaviour {

Texture *texture() const;

private:
void update() override;

void loadUserData(const VariantMap &data) override;
VariantMap saveUserData() const override;

private:
void drawGizmosSelected() override;

void cleanDirty(Actor *actor);
void cleanDirty();

static void bindPoseUpdated(int state, void *ptr);

Expand Down
3 changes: 0 additions & 3 deletions engine/includes/components/skinnedmeshrender.h
Original file line number Diff line number Diff line change
Expand Up @@ -36,9 +36,6 @@ class ENGINE_EXPORT SkinnedMeshRender : public MeshRender {

AABBox localBound() const override;

void loadUserData(const VariantMap &data) override;
VariantMap saveUserData() const override;

void setMaterial(Material *material) override;

void onReferenceDestroyed() override;
Expand Down
32 changes: 0 additions & 32 deletions engine/src/components/animator.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -11,8 +11,6 @@

#include "log.h"

#define CLIP "Clip"

static std::hash<std::string> hash_str;

/*!
Expand Down Expand Up @@ -336,36 +334,6 @@ int Animator::duration() const {
/*!
\internal
*/
void Animator::loadUserData(const VariantMap &data) {
PROFILE_FUNCTION();

auto it = data.find(CLIP);
if(it != data.end()) {
std::string guid = (*it).second.toString();
AnimationStateMachine *stateMachine = Engine::loadResource<AnimationStateMachine>(guid);
setStateMachine(stateMachine);
}

Component::loadUserData(data);
}
/*!
\internal
*/
VariantMap Animator::saveUserData() const {
PROFILE_FUNCTION();

VariantMap result = Component::saveUserData();

std::string ref = Engine::reference(m_stateMachine);
if(!ref.empty()) {
result[CLIP] = ref;
}

return result;
}
/*!
\internal
*/
void Animator::setClips(AnimationClip *start, AnimationClip *end, float duration, float time) {
PROFILE_FUNCTION();

Expand Down
59 changes: 22 additions & 37 deletions engine/src/components/armature.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -62,28 +62,31 @@ Armature::~Armature() {
*/
void Armature::update() {
if(m_bindDirty) {
cleanDirty(actor());
cleanDirty();
}

Texture::Surface &surface = m_cache->surface(0);
ByteArray &array = surface.front();
uint8_t *data = array.data();

Matrix4 localInv(transform()->worldTransform().inverse());
Transform *t = transform();
if(t) {
Matrix4 localInv(t->worldTransform().inverse());

for(uint32_t i = 0; i < m_bones.size(); i++) {
if(i < m_invertTransform.size() && m_bones[i]) {
Matrix4 t(localInv * m_bones[i]->worldTransform() * m_invertTransform[i]);
for(uint32_t i = 0; i < m_bones.size(); i++) {
if(i < m_invertTransform.size() && m_bones[i]) {
Matrix4 t(localInv * m_bones[i]->worldTransform() * m_invertTransform[i]);

// Compress data
t[3] = t[12];
t[7] = t[13];
t[11] = t[14];
// Compress data
t[3] = t[12];
t[7] = t[13];
t[11] = t[14];

memcpy(&data[i * M4X3_SIZE], t.mat, M4X3_SIZE);
memcpy(&data[i * M4X3_SIZE], t.mat, M4X3_SIZE);
}
}
m_cache->setDirty();
}
m_cache->setDirty();
}
/*!
Returns a bind pose of the bone structure.
Expand Down Expand Up @@ -118,28 +121,6 @@ Texture *Armature::texture() const {
/*!
\internal
*/
void Armature::loadUserData(const VariantMap &data) {
Component::loadUserData(data);

auto it = data.find(gPose);
if(it != data.end()) {
setBindPose(Engine::loadResource<Pose>((*it).second.toString()));
}
}
/*!
\internal
*/
VariantMap Armature::saveUserData() const {
VariantMap result = Component::saveUserData();

std::string ref = Engine::reference(bindPose());
if(!ref.empty()) {
result[gPose] = ref;
}

return result;
}

void Armature::drawGizmosSelected() {
static Mesh *bone = nullptr;
if(bone == nullptr) {
Expand All @@ -155,10 +136,12 @@ void Armature::drawGizmosSelected() {
}
}
}

void Armature::cleanDirty(Actor *actor) {
/*!
\internal
*/
void Armature::cleanDirty() {
if(m_bindPose) {
std::list<Actor *> bones = actor->findChildren<Actor *>();
std::list<Actor *> bones = actor()->findChildren<Actor *>();

uint32_t count = m_bindPose->boneCount();
m_bones.reserve(count);
Expand All @@ -182,7 +165,9 @@ void Armature::cleanDirty(Actor *actor) {

m_bindDirty = false;
}

/*!
\internal
*/
void Armature::bindPoseUpdated(int state, void *ptr) {
switch(state) {
case Resource::Ready: {
Expand Down
6 changes: 5 additions & 1 deletion engine/src/components/component.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -86,7 +86,11 @@ void Component::setStarted(bool started) {
Returns a transform attached to this Actor.
*/
Transform *Component::transform() const {
return actor()->transform();
Actor *act = actor();
if(act) {
return act->transform();
}
return nullptr;
}
/*!
Returns a component with \a type attached to the same Actor.
Expand Down
33 changes: 2 additions & 31 deletions engine/src/components/skinnedmeshrender.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4,15 +4,9 @@
#include "components/transform.h"
#include "components/armature.h"

#include "resources/mesh.h"
#include "resources/material.h"

#include "systems/resourcesystem.h"

#include "commandbuffer.h"

namespace {
const char *gArmature("Armature");
const char *gMatrices("skinMatrices");
}

Expand Down Expand Up @@ -98,6 +92,8 @@ void SkinnedMeshRender::setArmature(Armature *armature) {
it->setTexture(gMatrices, m_armature->texture());
}
}

m_armature->update();
}
}
}
Expand All @@ -119,31 +115,6 @@ void SkinnedMeshRender::setMaterialsList(const std::list<Material *> &materials)
/*!
\internal
*/
void SkinnedMeshRender::loadUserData(const VariantMap &data) {
MeshRender::loadUserData(data);

auto it = data.find(gArmature);
if(it != data.end()) {
uint32_t uuid = uint32_t((*it).second.toInt());
Object *object = Engine::findObject(uuid, Engine::findRoot(this));
setArmature(dynamic_cast<Armature *>(object));
}
}
/*!
\internal
*/
VariantMap SkinnedMeshRender::saveUserData() const {
VariantMap result(MeshRender::saveUserData());

if(m_armature) {
result[gArmature] = int(m_armature->uuid());
}

return result;
}
/*!
\internal
*/
void SkinnedMeshRender::onReferenceDestroyed() {
MeshRender::onReferenceDestroyed();

Expand Down
1 change: 0 additions & 1 deletion engine/src/components/spriterender.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,6 @@
#include "resources/mesh.h"
#include "resources/sprite.h"

#include "commandbuffer.h"
#include "pipelinecontext.h"

#include <math.h>
Expand Down
6 changes: 1 addition & 5 deletions engine/src/components/tilemaprender.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6,11 +6,7 @@
#include "resources/tilemap.h"
#include "resources/tileset.h"
#include "resources/sprite.h"

#include "commandbuffer.h"
#include "pipelinecontext.h"

#include "mesh.h"
#include "resources/mesh.h"

namespace {
const char *gTileMap = "TileMap";
Expand Down