Releases: ty-porter/RGBMatrixEmulator
Releases · ty-porter/RGBMatrixEmulator
v0.15.1
v0.15.0
v0.14.2
What's Changed
- Adds stubbed
framerate_fractiontomatrix.SwapOnVsyncand extra samples by @ty-porter
https://github.com/ty-porter/RGBMatrixEmulator/compare/b6e1fcb0bae232e9a13e2051829c5bea59abb763..ceaee4bb6597787770be5115b59515843cd55bcc
Full Changelog: v0.14.1...v0.14.2
v0.14.1
What's Changed
- Add no-cache headers to browser adapter by @ty-porter in #115
Full Changelog: v0.14.0...v0.14.1
v0.14.0
What's Changed
- Rewrite websocket code from pull to push architecture by @ty-porter in #112
- Refactor tests for better reference generation by @ty-porter in #113
Please see #114 for a minor known issue with this release.
Full Changelog: v0.13.5...v0.14.0
v0.13.5
What's Changed
- Perform validation on user-input files, esp. in browser adapter by @ty-porter in #110
Previous release was yanked to avoid having RGBME serve arbitrary files
Full Changelog: v0.13.4...v0.13.5
v0.13.4
What's Changed
- Add white-label icons and emulator titles by @ty-porter in #108
- Remove release branch check by @ty-porter in #109
Full Changelog: v0.13.3...v0.13.4
v0.13.3
What's Changed
- Add uint8_t bounds check to graphics.Color constructor by @ty-porter in #106
- Release v0.13.3 by @ty-porter in #107
Full Changelog: v0.13.2...v0.13.3
v0.13.2
What's Changed
- Assert that the color is an RGBMatrixEmulator Color object by @ty-porter in #104
- Release v0.13.2 by @ty-porter in #105
Full Changelog: v0.13.1...v0.13.2
v0.13.1
What's Changed
- Refactor real mask gradient for better visibility by @ty-porter in #101
- Release v0.13.1 by @ty-porter in #102
Full Changelog: v0.13.0...v0.13.1