Blocking Fields#86820
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Maleclypse
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May 2, 2026
Co-authored-by: Maleclypse <54345792+Maleclypse@users.noreply.github.com>
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Summary
Features "Fields that block movement"
Purpose of change
Probably changing the name to blocks_mtype but the goal is to have fields that can block specific monster types from crossing the field.
Describe the solution
Mirrored and reversed immune_type in fields
Describe alternatives you've considered
I'd also like a flag based system to block PC's and NPCs but that's followup.
Testing
Tested with mon_zombies. Seemed like it was working until one zombie stepped into a field and broke the line. Remembered that zombies have stumble movement that often causes problems in tests like this. Closed out game and restarted with Feral pipe people. Ferals couldn't cross. Remove the field I added to fd_webs and then retested ferals walked into webs got stuck and then exited.
Additional context