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Pull requests: CleverRaven/Cataclysm-DDA

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Pull requests list

revert and retune mundane light tints [JSON] Changes (can be) made in JSON
#86888 opened May 6, 2026 by Tektolnes Contributor Loading…
Cache highway lake test results to avoid O(a billion) noise calculations [C++] Changes (can be) made in C++. Previously named `Code` Code: Performance Performance boosting code (CPU, memory, etc.)
#86886 opened May 6, 2026 by akrieger Member Loading…
Fix Music descriptions missing <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code`
#86885 opened May 6, 2026 by Maleclypse Member Loading…
Fix gas grenade behavior <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON
#86884 opened May 6, 2026 by Uwuewsky Contributor Loading…
[Magiclysm] Fantasy species bodypart edits astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods Issues related to mods or modding
#86882 opened May 6, 2026 by Standing-Storm Contributor Loading…
Show input context to player astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#86881 opened May 6, 2026 by RenechCDDA Member Loading…
Support copy-from for limb_type astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs
#86880 opened May 6, 2026 by ehughsbaird Contributor Loading…
Move construction to generic_factory astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style json-styled JSON lint passed, label assigned by github actions
#86879 opened May 5, 2026 by ehughsbaird Contributor Loading…
Explicitly define limb_type on copy-from limbs astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#86878 opened May 5, 2026 by Standing-Storm Contributor Loading…
Limbify avian eyes astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#86877 opened May 5, 2026 by Standing-Storm Contributor Loading…
Initial implementation of overgrown labyrinthine structures on labyrinth level 2 astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#86876 opened May 5, 2026 by Tektolnes Contributor Loading…
Don't print 'X has correct #includes/fwd-decls' in iwyu workflow astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions [Python] Code made in Python
#86874 opened May 5, 2026 by akrieger Member Loading…
Realistic Profession Ages astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#86873 opened May 5, 2026 by ScionOfEris Contributor Loading…
Display some items by volume or weight, instead of count astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs
#86872 opened May 5, 2026 by RenechCDDA Member Loading…
Labyrinth Safehouse Boiler astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#86871 opened May 5, 2026 by Tektolnes Contributor Loading…
Minor weakpoint tweaks astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs
#86868 opened May 5, 2026 by GuardianDll Member Loading…
Sidebar headers for various game objects astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions
#86866 opened May 5, 2026 by RenechCDDA Member Loading…
Stepping recipes v3 - Piercing weapons astyled astyled PR, label is assigned by github actions Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#86849 opened May 4, 2026 by FarFarLakeSea Contributor Loading…
Multimag: more engine plumbing for vehicle and crafting paths astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style <Enhancement / Feature> New features, or enhancements on existing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#86845 opened May 4, 2026 by dobbry-vechur Contributor Loading…
Change character creation keybindings so they relate more to the command descriptions astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#86844 opened May 4, 2026 by Leptisear Draft
Aftershock Industrial habitat building astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods Issues related to mods or modding
#86835 opened May 3, 2026 by John-Candlebury Member Loading…
Fix clipped title in number_input_popup astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world json-styled JSON lint passed, label assigned by github actions
#86824 opened May 3, 2026 by dobbry-vechur Contributor Loading…
Blocking Fields astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Enhancement / Feature> New features, or enhancements on existing Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. json-styled JSON lint passed, label assigned by github actions
#86820 opened May 2, 2026 by Maleclypse Member Loading…
Add NPC follower assignment to man and use a mortar astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. <Enhancement / Feature> New features, or enhancements on existing Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs NPC / Factions NPCs, AI, Speech, Factions, Ownership [Python] Code made in Python Translation I18n
#86817 opened May 2, 2026 by vyrondrosos Contributor Loading…
Lithium battery disassembly astyled astyled PR, label is assigned by github actions Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Enhancement / Feature> New features, or enhancements on existing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#86725 opened Apr 27, 2026 by Beatdotroot Contributor Loading…
ProTip! Updated in the last three days: updated:>2026-05-03.