Releases: EDCD/EDDI
Releases · EDCD/EDDI
4.0.4-b1
4.0.4-b1
- Core
- Updated ship and module definitions.
- Revised jump calculations for new SCO FSDs.
- EDDI will no longer report your environment as "Supercruise" right after a Thargoid hyperdiction. (#2597)
- EDDI will no longer report your enviroment as "Normal Space" when starting docked. (#2598)
- EDDI will delay rather than discard speech when hit by a full Thargoid shutdown. (#2603)
- Fixed a crash when using the Cottle
dump()function to enumerate aHaulageobject. Removed theexpiryproperty from theHaulageobject (but it is still available from theMissionobject). (#2593) - Fixed the
inventoryobject not being updated until after theCommodity collectedevent.
- EDDN Responder
- Add support for
DockingDeniedandDockingGrantedschemas (for identifying fleet carriers with limited docking permissions).
- Add support for
- Events
Bounty awardedupdated to include newpilotproperty (when applicable).Entered signal sourceremoved (replaced byDestination arrived).Hyperdictedadded.Micro resources purchasedupdated to use a list of purchased micro resources with name, category, and amount for each (so that it could support both purchases from a station and from carrier bartenders).Settlement approachedupdated with new propertieseconomy,secondeconomy,stationservices,faction,allegiance, government(similar toDocked` event)Signal detectedupdated to include newsignaltypeproperty.Ship shutdownupdated to include newpartialshutdownproperty (for instances where the power flickers but doesn't go out completely). (#2603)Ship targetedupdated to better utilize localized names (where available). (#2604)Station mailslotevent added, triggered when your ship enters through a station's mailslot without the aid of a docking computer
- Navigation Monitor
- Improved route guidance updates.
- Fixed ship routes reporting wrong jump distances. (#2591)
- Speech Responder
- Functions
Play()now supports relative file system paths. (#2581)
- Variables
{version}top level variable added to allow users to check EDDI's latest version via a script.
- Scripts
Carrier jump engagedandFSD engagedupdated to consistently use{reportsystem}.Entered normal spaceupdated to correct an occasional rendering error in the default script.Entered signal sourceremoved.Destination arrivedadded.Message receivedupdated to handle the oddly written phrase "Every feel like".Route detailsupdated so that theupdatetype will not restate a destination that you've already selected as your next system destination.Ship deliveredupdated to more clearly state the in-game result of the event.Ship repairedupdated to correct an occasional rendering error in the default script.Ship targetedupdated to not comment on wanted targets identified while in supercruise unless the current ship contains an interdictor.Star reportupdated to correct an occasional rendering error in the default script.System scan completeupdated to correct an occasional rendering error in the default script.
- Functions
Release/4.0.3
- EDSM Responder
- Reverted a change that had inadvertantly slowed the EDSM sync.
- Inara Responder
- Fixed a bug with profile retrieval.
- Speech Responder
- UI
- Fixed
Edit&Deletebuttons being greyed out on new scripts. (#2562)
- Fixed
- UI
- VoiceAttack
- Fixed a bug with
{BOOL:EDDI speaking}remaining true even after speech was ended. (#2563)
- Fixed a bug with
4.0.3-b4
- Core
- Fixed a bug with retrieving values previously set with
SetState(). (#2554) - Fixed a bug where the main star data was being overwritten when jumping to a system. (#2557)
- Improved quality checks applied prior to using custom lexicons.
- Normalized body types reported during the
Carrier jumped,Entered normal space, &Locationevents. (#2556) - Re-enabled the "Prefer 32 bit" build flag to allow commanders, wherever possible, to use voices which are not supported in 64 bit mode.
- Revised speech service to make rendering even more thread-safe when transitioning between the
Play()function and normal speech (#2549). - Revised speech service to retry using speech stripped of SSML tags when speech fails using the System.Speech synthesizer.
- Worked around a journal bug when
HullHealthis not written to the player journalLoadoutevent. (#2552)
- Fixed a bug with retrieving values previously set with
- Speech Responder
- Changes to existing scripts
System state reportupdated to allow thargoid warremainingDaysto be null (since for some states it is not present in the journal output).
- Changes to existing scripts
4.0.3-b3
- Core
- Fixed a crash that can occur if you go click-crazy testing scripts containing the
Play()function. (#2549) - Fixed another exception that could be thrown when obtaining old EDSM logs via the EDSM responder. (#2544)
- Refined handling of EDSM API rate limits.
- Revised speech service to adjust exclusive locking statements, add a simple render test for Windows.Media speech, and improve error handling for failed speech.
- Fixed a crash that can occur if you go click-crazy testing scripts containing the
4.0.3-b2
- Core
- Fixed an exception that could be thrown when obtaining old EDSM logs via the EDSM responder. (#2544)
- Fixed a loss of
scannedandmappedvalues for explored bodies. - Various other minor bug fixes.
- VoiceAttack
- Fixed a bug where compartment module variables might not be cleared when swapping to a smaller ship. (#2547)
4.0.3-b1
- Core
- Fixed a bug that prevented updating body data on nav beacon scans of fully discovered systems. #2505
- Fixed a bug where bodies scanned from a nav beacon scan could be reported as previously undiscovered.
- Fixed a bug where partial star data created by
Next systemevents wasn't properly being replaced by actual star data after scanning. #2522 - Restored access to the Frontier API.
scannedandmappedbody properties are now unix timestamps (seconds since Jan 01 1970 UTC) rather than DateTime objects. #2468Ship shutdownevents now temporarily disrupt the speech responder (for greater immersion when ship systems are forced offline).- Trim any pauses or breaks from the end of speech when that speech isn't followed by more speech.
- Updated body mapping values (these were buffed slightly for Odyssey).
- Removed references to retired site EDDB.
- Navigation Monitor
- Fix
Shortest Missions Routereports all distances as zero (0) light-years #2488 - The
statusobject now contains a new propertyfsd_hyperdrive_charging({BOOL:Status fsd hyperdrive charging}in VoiceAttack), which contains a boolean value indicating whether the FSD is currently charging for a jump to hyperspace.
- Fix
- Speech Responder
- UI
- Implemented text completion for available variables in the editor window.
- The Chinese translation of the default personality has been updated (primarily to improve grammar). #2524 Thanks @MemphyKitay!
- Events
Carrier jumped,Jumped, andLocationevents updated to add Thargoid war data.Dockedupdated to revise thestateproperty to be translatable and include a default value (Normal Operation).FSD engagednow includes a newtaxijumpboolean property.Hull damagedupdated to fix a bug with thevehicleproperty where EDDI might be confused as to whether the ship or SRV was being damaged.Ship interdictedupdated to include a newisthargoidboolean property and report the interdictor as "Thargoid Vessel" (or its localized equivalent) rather than "Unknown Vessel" (or its localized equivalent) when interdicted by Thargoids.Ship FSDevent now includes a newhyperdrive_chargingboolean property.Ship shutdown rebootevent added, triggered after the ship's systems were forced into shutdown and have rebooted.
- Changes to existing scripts
Bodies to mapupdated to add a preference for recommending already mapped bodies and to include terraforming bodies. #2490, #2527Carrier jump engagedupdated to more gracefully handle jumps where the commander is on-foot on the carrierDockedupdated to add theLimpet Checkscript and incorporate the updatedstateproperty.Fsd engaged(triggered after the FSD is engaged) no longer warns about hazardous or non-scoopable arrival stars.Low fuel, which normally triggers at about 25%, now re-triggers at 5%, 10%, 15%, and 20%. It also now triggers whether in your ship or an SRV. #2462Market Information Updatedupdated to remove theLimpet Checkscript.Message receivedupdated to improve localization of AX pilot messages, add randomized voices for player messages, suppress highly repetitious military speech, and allow setting the gender of the voice based on the name of the sender.Next jumpupdated to add context.Route detailsupdated to add search for scorpion SRV.Ship FSD(triggered before the FSD is engaged) now warns about nearby hazardous stars or no charted scoopable stars in your arrival system.Ship interdictedupdated to use newisthargoidproperty.Ship refuelledrevised to prevent adding pauses when there is no other speech.System state reportupdated to report Thargoid war data, when applicable.Swapout checkupdated to fix a bug that was causing false positives and to exclude Guardian modules.
- UI
- VoiceAttack Responder
- Fixed a bug that prevented current ship variables from being updated properly on a ship change. #2482
- Fixed a bug that prevented a clean application shut-down from VoiceAttack.
- Added plugin commands to access Inara (inaracarrier, inaraprofile, inarasystem, and inarastation)
- Redirect plugin commands for accessing EDDB (eddbsystem and eddbstation) to instead reference Inara (inarasystem, and inarastation)
- Updated EDDI.vap to add new commands referencing Inara.cz.
- Updated EDDI.vap to remove commands referencing EDDB.
- Renamed
Last station ...variables toCurrent station ..., updated EDDI.vap, and updated docs.
4.0.2
- Core
- Fix on-foot missions not redirecting appropriately to origin.
- Fix a crash that could occur when selecting a destination without a localized name.
- Various other minor bug fixes
- Speech Responder
- Changes to existing scripts
Module swappedrevised to identify pluralized module names (e.g. "sensors") as a "package" (for real this time).System materials reporttouched up again to improve grammar for systems containing only one reportable body.
- Changes to existing scripts
4.0.2-rc1
- Core
- Various minor bug fixes
- Speech Responder
- Changes to existing scripts
Body report summaryrevised to add optional temperature scale selection. #2235Module arrived,Module purchased,Module retrieved,Module sold,Module sold from storage,Module stored,Module swapped, andModule transferrevised to identify pluralized module names (e.g. "sensors") as a "package".Module retrieved,Module sold,Module sold from storage,Module stored,Module swapped, andModule transferrevised to identify loaned modules (with zero value). #2441Ring mappedrevised to omit reserve level if reserve level is not known.System materials reportrevised again per player feedback. #2466Touchdownrevised to make reporting coordinates an opt-in feature and add optional temperature reporting for Odyssey on-foot expeditions. #2463
- Changes to existing scripts
4.0.2-b5
- Core
- Fixed some translations into Spanish reverting to English. #2452
- Fixed the
influenceproperty inFactionPresenceobjects sometimes being reported on a scale from 0-1 and sometimes being reported on a scale from 0-100. Should be 0-100 only moving forwards. - Various minor bug fixes
- Speech Responder
- UI
- Fixed a bug whereby syntax coloring was not initiated until an Edit window was opened. #2447
- Changes to existing scripts
Nav routeupdated with minor gramatical touch-ups.Star reportfixed mispelling of "luminosity". #2445System materials reportupdated to correct incorrect variable invocations and enhance in accordance with player feedback. #2454System scan completeupdated to use the contextual system rather than a mixture of the current system and contextual system. #2458
- UI
4.0.2-b4
- Core
- Fixed a nasty bug that would reset customized versions of non-event Speech Responder scripts to default values.
- EDDI now backs up personality files on each run prior to upgrading scripts, keeping the most recent 10 backups available in case you need to roll back scripts (similar to how EDDI logs are cycled).