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You might know this already but the spy sat radar map revealer of the Americans doesn't seem to work.
I have absolutely no idea what I'm doing but changing the basic RevealsShroud Range to a big number seems to mimick the desired effect until it bumps up against MaximumTileSearchRange from OpenRA.Game/Map/MapGrid.cs. This is probably not the proper solution.
I've just started reading through the code, but as far as I understand you'd want to encapsulate the shroud revealing logic in some sort of "trait" I guess you call it that's invoked on power gained to the building/power loss right?
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