Skip to content

US Spy Sat doesn't seem to work. #406

@beigexperience

Description

@beigexperience

You might know this already but the spy sat radar map revealer of the Americans doesn't seem to work.

I have absolutely no idea what I'm doing but changing the basic RevealsShroud Range to a big number seems to mimick the desired effect until it bumps up against MaximumTileSearchRange from OpenRA.Game/Map/MapGrid.cs. This is probably not the proper solution.

I've just started reading through the code, but as far as I understand you'd want to encapsulate the shroud revealing logic in some sort of "trait" I guess you call it that's invoked on power gained to the building/power loss right?

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions