Fixed: several connection logic issues#906
Merged
AmyrAhmady merged 4 commits intoopenmultiplayer:masterfrom Apr 4, 2024
Merged
Fixed: several connection logic issues#906AmyrAhmady merged 4 commits intoopenmultiplayer:masterfrom
AmyrAhmady merged 4 commits intoopenmultiplayer:masterfrom
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Contributor
uifdev
commented
Mar 31, 2024
- Clients weren't kicked if the client version doesn't match the server version.
- Clients were flagged as logged in to the game regardless of the result of OnPeerConnect, meaning they wouldn't be dropped in the event of a failure.
Hual
reviewed
Apr 1, 2024
Contributor
|
I don't think these changes make any sense. A kick for an incorrect version will be executed one way or another due to the return of nullptr. Regarding the fact that clients were marked as entering the game, this does not pose any problem. One way or another, if the player does not take the necessary actions, he will be kicked lower. |
Contributor
Author
No, it won't. This PR fixes precisely that bug. Don't comment if you can't read or understand the code. @Hual Re-added kick calls as per your suggestion, so invalid clients get kicked ASAP. |
Member
|
Syncing raknet here, since it's related. changes are from this PR: openmultiplayer/RakNet#22 |
Hual
previously approved these changes
Apr 3, 2024
AmyrAhmady
previously approved these changes
Apr 4, 2024
ksenonadv
previously approved these changes
Apr 4, 2024
7d65932
AmyrAhmady
approved these changes
Apr 4, 2024
ksenonadv
approved these changes
Apr 4, 2024
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